FAQ Scroll

I need to migrate my games, but I’ve lost one or more of them. Can I still migrate?

You do not need to have physical possession of your old prim table in order to migrate it to the new mesh system. As long as your table has been recognized by our servers as belonging to you at some point, our system will "know" that you should have the table, and migration should work. If your table is very old, or has never communicated with our servers for some reason (for example, you never rezzed it out), then you may run into problems. In that case, you can contact us for help.

I migrated, and now some of my themes are missing.

We haven’t finished recreating all of the old sculpty themes in mesh for the new system. This is an ongoing project, and we apologize for the inconvenience. As soon as a sculpty theme you owned for the old system is available in mesh, you’ll be able to request a free updated copy. Join the customer group for updates about new releases. In the meantime, if you owned any sculpty add-on themes prior to migration, you will receive a Legacy rezzer that will allow you to use those with your new licenses. The Legacy table works just like the old tables did, with the themes accessible through the tabletop menu.

I migrated my games, and no licenses were delivered to me.

You will not receive a physical copy of your game license. Your license is just data in our server that tells us that you own a particular game. After migrating, you will NOT receive an updated package or folder for each game you own. You will receive packages containing updates for any themed tables that you own, as well as several free tables (Classic, Postmodern, Pocket, and potentially Legacy). You will be able to play any game you own on any table you own. If you feel that one of your games did not migrate successfully, please contact us and we'll look into it for you.

I migrated, and I’m not sure how to get started playing.

When you migrate, you will receive packages containing updates for any themed tables that you own, as well as several free tables (Classic, Postmodern, Pocket, and potentially Legacy). If you rez any of these out, you will see a graphic on top that will tell you how to get started. The instructions are:
  1. Click and HOLD on the tabletop.
  2. Select the button that says "Games."
  3. Select the game you want to play.
Classic is the classic wooden table that most of our customers are used to. The version labeled “4p” has seats for four players. The version labeled “8p” has seats for eight.

My table is telling me that my game is “unlicensed” or that the license is already “in use.”

Occasionally, due to SL glitches or user error, a game license may become "hung up" in our server. This results in a game that may appear to be running, but won't react to user commands, as well as text warnings stating that the game is "unlicensed" or that the license is unavailable. This does not mean that your license has been revoked or lost. It simply needs to be freed up again. There are several ways to accomplish this.
  • Click and hold on the table again in order to bring up the rezzer menu. (On some tables, if you click and hold on the game itself, you may bring up the game-specific menu; in that case, you would see a button that says "Rezzer ->." Click that button to access the rezzer menu.) Then, click the button that says "Games," and then the button that says "None." This will shut down your game. You can then restart it.
  • If that doesn't work, you can click on the Gaming.SL logo on your game tabletop. A menu will appear. Click the button that says "G.SL Force." This will force the license to clear up in our server.
  • If the steps above do not work, you can delete the rezzed table and game elements and wait for 20 minutes. After 20 minutes of failing to communicate with our server, the license will automatically free up for use.
You can prevent game licenses from becoming hung up in this way by:
  • Always turning your game off fully after you're done playing. This is done by following the first set of directions above. Click and hold on the table again in order to bring up the rezzer menu. (On some tables, if you click and hold on the game itself, you may bring up the game-specific menu; in that case, you would see a button that says "Rezzer ->." Click that button to access the rezzer menu.) Then, click the button that says "Games," and then the button that says "None."
  • Not attempting to start a second instance of a game while that game is being played on another table. Remember, one license equals one game. If you're running your only Greedy Greedy license on a table at home, for example, and go over to someone else's place and rez out a copy, you may see a license error. This is because your game is already running back at home. You will have to shut it down, following the instructions above, in order to free up the license for use elsewhere. Alternatively, if you buy another Greedy Greedy license, you will be able to play the game on two tables at once.
  • Not picking up, moving, or deleting your table while a game is running. Shut down your game using the steps above before doing so.

My table and the game running on it have become disconnected.

Your table is definitely broken, but don’t worry! Each mesh table now acts as a rezzer, meaning that it can rez any game that you own. This means that the mesh tables are composed of two objects – the table itself, and the game rezzer. If you have an active game going, and you pick up, move, or delete the table, you will disconnect the table and rezzer. There are a few different ways to fix this.
  1. If the table is still rezzed out, delete any floating game components. Then click and hold on your table, select "Games," and select "None." Then try starting a fresh game.
  2. If that doesn't work, delete the remaining objects and rez out a fresh copy of your game table from your inventory. You may run into a license error message when you try to restart your game; you can see this FAQ for troubleshooting tips if that happens.
The way to avoid this issue is to shut down your game before moving or deleting the table. To shut down your game, click and hold on the table, select "Games" in the menu that appears, and then select "None." Additionally, as the tables now have copy permissions, there is no need to pick up your table anymore. If you’re done with it and don't have any special settings you want to save, you can feel free to delete it.

A table I had rezzed out got returned to me, and now I can’t find it in my inventory.

When more than one object gets returned from a parcel at the same time, Second Life does not send them back to your inventory as individual objects. Instead, it will lump them all together into a single bundle. This bundle will appear in your Lost and Found folder as one inventory item, even if there are 5, 10 or 100 objects actually inside of it. The bundle will only show the name of the first item in the bundle while it is in your inventory. To see what else is inside this bundle, you will have to rez it out. We recommend finding a sandbox to do this in, to make sure that there are enough prims available for whatever happens to be inside the bundle. Some additional things to look out for:
  • Because bundles only show the name of the FIRST item in the bundle and nothing else, this means that the inventory search bar at the top of your inventory window will not help you, as it cannot search inside of bundles.
  • Bundles should have a different icon next to them than single objects do. This is often represented as a stack of smaller boxes, rather than a single large box.
  • If you still can't find your missing objects, you should try clearing your inventory cache in your viewer preferences. This is usually under the "Network & Files" or "Network & Cache" tabs in most viewers. Look for the "Clear Inventory Cache" button, not the standard "Clear Cache" button as that only clears texture caches. You will have to close and restart Second Life after clearing your inventory cache.
  • Returned objects NEVER go back to their creator, they only go back to their OWNER. This is a false rumor. Second Life simply does not work that way, nor has it ever.
  • As a general rule, you should never return anything that you want to keep. Return is for taking out the trash, it's like a bulldozer clearing a lot for new construction. It is not a tool of finesse, and is known to eat objects. Always remember to properly pick up things that you care about, and only use the return function if you have other copies of the object or don't care if you lose it.
If following the above advice does not allow you to find your missing object, we have options for replacement. For older transferable tables, we recommend visiting our store and touching the MIGRATE sign on the wall. This will convert all of your existing transferable game tables over to our new copy/no-trans mesh game system, so that you can't lose them again in the future. This should work even if you've lost your game table. Once you migrate, your games and themes will also show up on our store's redelivery terminal. You can learn more about migration by visiting this page.

I found someone reselling your products, is that allowed?

We do not have an official reseller program at this time. There are only four places where our official products can be purchased: K.R. Engineering's Second Life location. K.R. Engineering's official Marketplace. Infinite's Second Life location. Limited time events. However, many older versions of our products still have no-copy/transfer permissions. Anyone who owns an older version of a game can sell it to someone else, much like you might sell a RL board game at a garage sale or flea market. Customers can do this at in-world SL "yard sales," or by listing their table on Marketplace. Therefore, you may see advertisements for second-hand tables. Unfortunately, the vast majority of the K.R. Engineering games you will find listed as "second-hand" on Marketplace are actually pirated counterfeits. Therefore, we cannot guarantee the same level of support when it comes to used tables. You automatically assume some risk when purchasing used. For example, if there is a failed delivery, it will be up to you to resolve it with the used reseller. We won't be able to help you, since the game wasn't purchased from us. Likewise, older used tables may fail to update and become unplayable in the process. There's also a good chance that the listing is a straight up scam, and that you will receive nothing for your money. Simply put, we cannot guarantee the legitimacy of any "used" products that are sold by any third party, as we have no affiliation with them. Buyer beware.

I can’t find your product in my inventory.

First, you should verify that the item is actually missing! This seems obvious, but sometimes people look in the wrong places. Here are some common mistakes people make when looking for lost items:
  • If you are using the search bar at the top of your inventory window, you will need to search by the product name, not our company name. For example, if you purchased Greedy Greedy, try searching for "Greedy," not "K.R. Engineering." The object name will be "Greedy Greedy Table vx.xx." While you may see "K.R. Engineering" in the name of some items in the game folder, the game itself is not branded.
  • Do not rely on the "Recent" tab in your inventory window, as this will often not show items that you expect to be 'recent', such as newly purchased items. To verify your object is actually missing, always go to correct folder in your main "Inventory" tab.
  • Verify that you are not looking in an old folder or box. Each time you update your Greedy game, for example, you will have a new folder with a new game in it, and if you haven't deleted your old folders (from before the update) then you may find yourself having multiple folders all called "K.R. Engineering Greedy Greedy (boxed)."
When an object actually goes "missing" in Second Life, the next thing you should do is clear your inventory cache. There are two versions of your inventory; the one that the server knows about and the one that your computer knows about. Sometimes these can be end up being different due to communication errors between the server and your computer, and clearing your inventory cache forces your computer to update what it thinks is in your inventory to be the same as what the server thinks is in your inventory. Very often objects will reappear after doing this, especially objects that were lost due to 'failed to rez' errors. If you still can't find your missing object, there's a good chance that it was returned to you at some point by the owner of the land you last rezzed it on or even by Second Life itself, such as when a parcel goes over prim limits. In this case, your object should be in your Lost and Found folder and just needs to be moved back to its normal folder, BUT it may be hidden! This is a feature of Second Life, and you can read about it in our FAQ on returned objects. If following the above advice does not allow you to find your missing object, you have a few options. If your tables were older prim models, migrating them to our new mesh system may solve your issue and get you the appropriate replacements.  If your tables are newer mesh models, the redelivery terminal in our store will allow you to request replacements. If you're still having problems, you can contact us; in most cases we will be able to provide a replacement, as long as your table was purchased from us originally. If you bought your object used from a third-party reseller, we may have no record of it.

I bought one of your games on the Second Life Marketplace, and I only received a notecard and a landmark to the store. Where is my purchase?

When you buy a game from us off of Marketplace, your delivery is not handled by the SL Marketplace itself. Instead, your purchase will trigger a delivery from K.R. Engineering's own server. This setup allows us to deploy game updates in an efficient manner, as all store and Marketplace purchases are fulfilled by one delivery server. The notecard you received with your MP purchase explains this situation, and also explains that our delivery server can occasionally experience interruptions due to issues with Second Life or our hosting platform. If you do not receive your purchase after a reasonable period of time has passed, use the landmark to travel to our store. On the wall by the door is a button marked REDELIVER. If you click this button, you will be directed to a page where you can request a redelivery of your game. Detailed instructions on how to use our in-store terminal to get product redeliveries are also available here. Alternatively, if you have a Gaming.SL Live account, you can request a redelivery online. You can learn more about Gaming.SL Live accounts on this page, and get detailed instructions on how to make an account or change your password here. Also, please be aware that the Marketplace is full of counterfeit tables. Some "second-hand table" listings may be scams intended to steal your Lindens, offering absolutely nothing in return. If it was your intention to purchase a game directly from us, make sure that your Marketplace transaction notes that you paid Karsten Rutledge. If you paid anyone else, you will have to take the failed delivery issue up with them.

I’m attempting to get a redelivery, and it’s not working.

By far the most common reason for "redelivery failure" is due to customers trying to get redeliveries of their older, no-copy prim games. The in-store redelivery terminal and Gaming.SL Live's redelivery buttons only work with our mesh tables and games. If your games are older prim models, our Migration article explains how you can migrate your prim games to the new mesh system and receive updated copies. The second most common reason for "redelivery failure" stems from customers requesting redelivery of their purchases through the Second Life Marketplace. We have turned off the redelivery option, but if for some reason it appears active on a listing due to a bug on Linden Lab's part, you may only receive a notecard and landmark if you try to use it. Please do not use Marketplace's redelivery option, even if it appears to be available. Instead, please request a redelivery by visiting our store or using your Gaming.SL Live account. Finally, if you own one of our mesh game tables and you're having trouble using the in-store or website redelivery options, we will need to figure out which step of the process isn't working for you. This page contains illustrated instructions for both redelivery methods. If the page itself isn't helpful to you, please contact us with a description of what you've tried, and what step of the process seems to be failing. We'll be happy to help you.

I bought or updated something, and everything is in the folder except for the actual product.

This is an unlikely situation, but there are many reasons why it may appear that your folder is empty. Here some of the most common reasons:
  1. If this is a newer version of a game you previously owned and updated, you may be looking in an old folder or box from your previous table. Make sure that you don't have multiple folders/boxes with the same name, and verify that you are looking in the most recent one.
  2. If you are using the search bar at the top of your inventory window, you will need to search by the product's name, not our company name. For example, if you purchased Greedy Greedy, try searching for "Greedy," not "K.R. Engineering." The object name will be "Greedy Greedy Table vx.xx." While you may see "K.R. Engineering" in the name of some items in the game folder, the game itself is not branded.
  3. Do not use the "Recent" tab on your inventory window. The ways of the Recent tab are mysterious and shadowy, it does not always show you everything that's been added to your inventory recently. Look for the folder in your normal Inventory tab.
  4. You may have gotten the item and then subsequently misplaced it without meaning to. This is a "feature" of Second Life. It occurs whenever you attempt to rez a folder full of objects all at once in some Second Life viewers, by dragging the folder out of your inventory instead of individual items. When this happens, Second Life interprets this as "put this folder of stuff INSIDE whatever I dropped it on." In this case, you have everything except the game/product because it is transfer-only, and everything else in the folder is copyable. Your game/product is inside whatever prim you dropped it on, probably your floor or rug, for example.
    1. This can also occur if you press the CTRL button on your keyboard when dragging and dropping just the table by itself.
    2. There may be other ways to do this that are not listed here, depending on the viewer you are using, but the end result is the same.
    3. Also keep in mind, it is inside the PRIM you dropped it on, not the OBJECT you dropped it on, even if you dropped it on a prim that is in a linked object. You will probably have to enable "Edit Linked Parts" in your build window to look in individual prims, rather than whole objects.
    4. It is possible you put the game/product inside an object that you don't own, for example if it is a group owned object or if you have modify rights on someone else's objects (such as your significant other). If this is the case, you don't own it anymore as ownership is transferred to the person who owns the object it is inside of. You may have to ask them to retrieve it for you and return it to you.
    5. If you are ultimately unable to locate the item, please contact us. If we can't help you find it, then we can usually replace the lost table.

A product I bought from you keeps disappearing from my inventory.

If specific items seem to keep disappearing from your inventory, we realize that this is a strange and upsetting situation. However, before you accuse us of hacking into your inventory in order to delete or take your K.R. Engineering items, please ask yourself the following question:  Do you have the ability to hack into anyone’s inventory and manipulate the contents? Chances are very good that you do not. Only Lindens have this ability. Neither Karsten Rutledge nor VelvetPurrsons are Lindens, or have alts that are Lindens. Once you purchase one of our products, you are the sole owner of it. We have no ability to track its location or take it back. It is absolutely impossible for us to do so.  Now, if you feel that specific items keep disappearing from your inventory, I’m afraid we don’t have an explanation for you -- but we can offer some advice. 
  • Read our FAQ entry on "missing items." It has some tips that might help you find or restore the item that you're looking for.
  • If the item that keeps disappearing is one of our old prim tables, consider migrating to our new mesh system in order to get a replacement. If you have a mesh table, you can get it redelivered at any time.
  • If the problem continues, talk to the Lindens about it. You can access the SL help desk here.

What is End of Life?

End of Life is an industry standard term used to indicate that specific versions of a product (NOT THE ENTIRE PRODUCT, only really old versions!) have exceeded the time they were expected to remain functional and in use. In practical terms, this means there may be little or no support available for really old versions of a product that have reached the end of their expected life cycles.

What products are affected by your End of Life policy?

See the table below for a list of products and services that are affected by our End of Life policy. The version adjacent to the product below indicates the minimum supported version of that product. If your version is equal to or newer than the minimum supported version, then this End of Life policy does not apply to you. Any product older than the listed version is considered to have exceeded its lifespan. If your product is not listed, then all versions of that product are supported. The table below only lists products which have one or more unsupported versions.
Game Minimum Supported Version Release Date
Greedy Greedy v2.0 Feb 2011
Canoga v1.1 Jun 2012
Pentadee v1.1 Apr 2011
White Horse v1.1 Aug 2014
On-A-Roll v1.8 Sep 2011
Simopolis v1.3 Sep 2011
Snakes and Ladders v1.2 Sep 2011
Shalosh v1.1 Nov 2013
Hearts v1.1 Nov 2013
Spades v1.1 Jan 2012
Triad v1.1 Aug 2014
Khet v2.1 Jul 2014

I have a product that may be affected by the End of Life policy, but the notecard says I should receive lifetime support and updates.

Yes, you are correct -- we offer free lifetime support and updates for all products that have been purchased directly from us. If you have a legitimately purchased product, this policy still applies to you. Please note that you do not need to be the original purchaser of the product, as long as we can trace its heritage back to us. If we can trace your table back to a friend who gifted it to you, for instance, or to a customer who legitimately sold her non-pirated table at a yard sale, we will continue to support the table. If we have no proof that your table was legitimately purchased, then we cannot offer support or updates. Unfortunately, we cannot take responsibility for the actions of those who conduct unethical business practices in Second Life by pirating our games. We apologize for the inconvenience.

If you didn’t want your old tables to be resold, why didn’t you make them no-transfer?

This is a question I (Karsten Rutledge) get often, and unfortunately there is no simple, pat answer I can offer. There are two possible permissions I could sell game tables under, copyable OR transferable. Transferable was the situation until 2018. At the time that I originally made many of my games, making them copyable meant that one person could buy a game table, and rez copies of it on 2, 10, 20, 100, or more sims for their friends, however many they wanted, there was no limit. Second Life has advanced considerably since then, and I have migrated my games to a copy/no-trans system, but there are still many older games floating about the virtual world. Pirates can still duplicate and sell transferable copies of old games, and I do not have the ability to eliminate all transferable versions of my games from Second Life. Given the limitations of the Second Life platform, there just isn't a good solution for preventing the resale of bad or old products. Creators have been begging Linden Lab for a separate "Sale" permission from the "Transfer" permission for the last decade, to control whether an item can be given away or sold away separately, but they're obviously not inclined to make this change. More discrete permissions would give us more control over exactly how we want our products distributed, but this is a shortfall that Second Life will probably have for its entire existence.

If the scammers identified on your website are such bad people, why are all their reviews positive?

Because they delete all the bad ones. A lot of their reviews are from people who don't know they got scammed yet because they've never tried to update their tables, or from people who bought a table and updated it before our policy changed at the beginning of 2015 to drop support for pirated tables. The countless bad reviews that have been left on their product listings since then simply get deleted by them. Stupid, right? The review system on the Marketplace is nearly useless because of this. If you're wondering how they manage to delete the reviews, it's very simple. To delete a review, a seller can simply "flag" the review (there's a link on every review) and mark it as being inappropriate, spam or off-topic. Shortly after, Linden Lab removes it. Sometimes this is a few hours later, sometimes it's a few days later, but they will remove it. In theory, Linden Lab should be verifying the validity of flagged reviews and removing or not removing them as they see fit. This does not appear to actually be happening. Most likely, the staff behind the Marketplace are overworked and don't have time to check whether flagged reviews deserved to be flagged, or contained legitimate complaints. As a result, all flagged reviews simply get deleted without question.

Why don’t you just file a DMCA (Digital Millennium Copyright Act) takedown against the scammers who pirate your products?

There's a lot of misunderstanding about what a DMCA takedown request is and what it can do. Companies that host content, such as Linden Lab, are legally required to receive and act upon DMCA takedown notices, but that is all. They don't get to judge the validity of a takedown request, because they're not a court of law. As long as the DMCA takedown notice is properly filed and contains the necessary information, Linden Lab is required to simply obey it and remove the offending content. That all sounds well and good, but here's the problem. Once the offending content has been removed, their obligation ends. The person who had their content removed can simply turn around and file a Counter DMCA. In the Counter DMCA, all they have to do is say, "Nope, the original DMCA was wrong," and Linden Lab will put their content back up. The end. Neither party is required to prove their assertions. Even if they submit "proof," it doesn't matter, because Linden Lab is not a court and cannot pass legal judgement on who is right. In the end, it's a big game of "he said, she said." From Linden Lab's perspective, it goes something like this:
  • Me: That's mine! <take content down>
  • Thief: Nuh uh! <put content back up>
  • Me: Uh huh! <take content down>
  • Thief: Nuh uh! <put content back up>
  • Me: Uh huh! <take content down>
  • Thief: Nuh uh! <put content back up>
  • Me: Uh huh! <take content down>
  • ...repeat forever.
One person is obviously wrong, whether they're lying or merely misinformed. But because Linden Lab does not have the authority to judge which one is right, they can't "punish" anybody or take any more definitive action. Sometimes this whole process can be completed in less than 5 minutes. Listing goes down, 2 minutes later, listing comes back up. It's an enormous waste of time and resources and accomplishes nothing. Why is it like this? Well, a DMCA takedown is supposed to be an immediate response mechanism to intellectual property infringement. A thief who refuses to heed a DMCA takedown should rightfully expect to be sued the next time they put the stolen content back up. A DMCA is a warning shot across the bow, nothing more. The problem is that it is outrageously expensive to pursue such a lawsuit in an actual court of law, and can often take years to see through. It also requires getting Linden Lab themselves involved in the lawsuit, because the first action of any such lawsuit would be to force Linden Lab to turn over any and all information they have on the actual person behind the avatar that you want to sue, as well as any documentation Linden Lab has on the methods of illegal object duplication in use, how long they've known about it, whether and when they've been fixed, whether they can verify or not that a particular account is using any of these exploits, etc. In addition to all of this, Second Life is an international platform. The person behind a given avatar might be in Brazil, while we're in the USA. At that point, the most that you could hope to get is to force Linden Lab to lock that person's account. And then they just make a new account. In the end, it's simply not worth it. Even assuming we won, it doesn't mean we would get anything out of it -- unless for some reason a petty internet thief happens to have a lot of assets, and they're in a country that will work with ours on enforcing copyright law. We might be out years of effort and expense, and get nothing except a potentially worthless injunction out of it.

My supposedly “pirated” product has your name listed as the creator — surely that means it is legitimate?

Unfortunately, no it does not. There are two basic methods for pirating things in Second Life. The first is known as "copybotting." Copybotting is a generic term for duplicating the precise appearance of an object without making a real copy. It's called copybotting because it is often done with "bots", or software that is running an avatar in an automated fashion rather than being controlled by a person. Copybotting works because in order for you to see anything on your screen, it has to be downloaded to your computer. All of the shapes, textures, sounds, animations, etc that you see are all stored on your computer once you've seen them. Copybots abuse this fact to recreate whatever you've seen because it already knows the precise shape, size, textures, etc of the object. There will likely never be a way to prevent this sort of theft. When an object is copybotted, it USUALLY changes "Creator" to whoever did the copying, but it doesn't HAVE to. However, copybotting cannot copy scripts. If someone were to copybot my tables, they would end up with something that looked exactly like my games, but didn't work at all because there are no scripts in it. The second type of piracy comes from permission exploits. My older games are all transfer/no-copy, but there are bugs in Second Life that let people copy them anyway, as if they were really transfer/copy. When copied in this fashion, the copies retain the original creator (me) as well as all of the scripts that they contain. They are indistinguishable from a "legitimate" game because they tricked Second Life into making a copy of it, instead of recreating it themselves. This is what is happening to my games. I personally know of two "bugs" that can make this happen, both of them can done by accident as well as deliberately. There may also be other methods that I'm not aware of as well. For a more in-depth explanation of how piracy works in Second Life, please see our Piracy in Second Life article.

I saw a vehicle called the Neuspa 4×4 ATV, where can I purchase this?

This product was discontinued in 2014 and is no longer available. It is unlikely to return to our store.

Why was it discontinued?

The Neuspa was originally created in 2006. Second Life was a very different world in 2006. There was no mesh, there were no sculpted prims, and the scripting language was substantially more primitive than it is now. What this means is that old objects don't look as good as newer creations, and their scripts use far more resources than modern scripts do. The only way to fix this is to regularly rewrite the scripts to keep them updated, and regularly rebuild the vehicle to match modern standards. This just isn't something that we have the time do currently, as our primary focus is on games. As the Neuspa is not up to the standards of something we feel comfortable selling in our store, it was removed.

Why don't you update it, then?

As we mentioned before, we simply do not have the time. Our primary focus has always been on creating games, not vehicles. Back when the Neuspa was created, we had around 3 games and the Neuspa was created as a side hobby project. Today we have over 25 games. As a result of the popularity of our game systems, we had to discontinue non-gaming products from our store to focus on our core mission.

Can I buy a Neuspa from you anyway?

No. We do not sell the Neuspa in the store or "under the table." To do so would be a irresponsible at this stage. The Neuspa has 73 scripts in it, which is a huge amount of lag to put on any sim for a single vehicle. For comparison, that's the equivalent of having 6 of our games going at the same time. The Neuspa is very old, very ugly, and it's a massive resource hog. Nobody should be using this vehicle anymore. I'm sure there must be many fun, modern vehicles in Second Life to enjoy from talented creators, and you should buy something from them instead.