- Version 1.1 [July 2005]:
- Option to disable free player joining.
- Option for owners to pay a fixed cash prize to winners, with or without player pot enabled.
- Version 1.2 [August 2005]:
- Option to enable rules from Zilch, a popular variant of Greedy Greedy.
- Version 1.21 [August 2005]:
- Version 1.22 [August 2005]:
- Version 1.23 [September 2005]:
- Version 1.24 [September 2005]:
- Version 1.3 [September 2005]:
- New table design.
- Pocket Greedy introduced.
- Many bug fixes.
- Version 1.31 [September 2005]:
- Add and remove administrative users to let other players change board options.
- Version 1.32 [October 2005]:
- Turn timeout! Optionally automatically skips players if they do not make their first roll within the allotted timeout period.
- Version 1.33 [OCtober 2005]:
- Minor script optimizations to reduce memory usage of game.
- Version 1.34 [October 2005]:
- Fix: Admin users are no longer allowed to toggle player pot, to prevent failure acquiring debit permissions from owner.
- Fix: New condition checking to better handle weird player behaviour (teleporting while sitting, client crashing, etc.)
- Admin users or owner may touch a player’s turn indicator for a menu to skip player on their turn or eject them from the game.
- Version 1.35 [October 2005]:
- Admin users are allowed to toggle the player pot again, due to new betting code.
- Minimum bet setting and optional house raking.
- Version 1.36 [November 2005]:
- Some bug fix that I forget.
- Version 1.37 [November 2005]:
- Table now whispers instead of talks, making it only hearable in an 8m radius from the center of the table instead of 20m.
- Version 1.38 [December 2005]:
- Significant performance improvement during gameplay, primarily when rolling and manipulating dice.
- Version 1.39 [January 2005]:
- Patch for bug that will sometimes randomly force a player out of the game without unseating them with free player join turned off.
- Version 1.4 [February 2006]:
- Option for 2D or 3D dice added.
- Bug fixed where only half of the players got their bets paid back when the table was reset during a game.
- Tables are now touch to configure! The tables no longer listen by default. They listen when you click them, accept one command and stop listening.
- Version 1.5 [March 2006]:
- Entirely new look! New chairs, textures and features.
- New theme engine allows the owner to switch instantly between 12 preset colors or 6 unique themes (the old favorites plus three new ones)!
- New Auto Camera option! When enabled (default), sitting at the table will cause your camera to automatically orient to a top-down view of the table.
- Fixed a bug where the game would never end if the first person to go over the winning score gets up from the table before the game is over.
- Reduced prims from previous themed table versions.
- Version 1.51 [March 2006]:
- Version 1.6 [January 2007]:
- New table designed with a more polished look.
- Updated theme and color system with 18 standard colors and 6 improved themes.
- Option to change dice texture as well as customize the main game panel with your own texture!
- Removed old Auto Camera functionality and replaced with independent camera controls in each chair, allowing each player to choose their own camera view.
- Cameras automatically disengage when game is hidden now.
- Extra optimized code resulting in faster overall game speed and reduced performance impact on simulator.
- AUTOMATIC UPDATES! See ‘Bug Fixes & Upgrades’ below!
- Version 1.61 [January 2007]:
- Player names are now shown in place of ‘Player X’ over player indicators.
- Player indicators now show whether a player has contributed to the pot or not.
- Warning and buzzer sound added for Zilch mode when 2 stars are reached.
- Fixed a bug in the new camera system.
- Version 1.7 [August 2007]:
- Remove all player betting to comply with the wagering ban handed down by Linden Lab.
- Version 1.71 [September 2007]:
- Dice now turn green when they have been rolled, but no action has been done on them after the roll (like selecting).
- Version 1.8 [October 2007]:
- Rebuilt money handling in the game to use new K.R. Engineering Game Prize API. Read more about it in the PAY TO PLAY section above.
- The previously incorporated ‘payout’ option has been moved to the ‘prize server’ discussed in the PAY TO PLAY section.
- Version 1.9 [October 2008]:
- All scripts recompiled for the new MONO scripting engine. This should improve performance in slow simulators.
- Improved camera system for game players. When seated, pressing left/right changes camera view, and pressing forward or back zooms in and out.
- Custom gameplay poses. When seated, pressing page up or page down will allow the player to change their pose. Poses include generic male/female sits, slave sits allowing them to kneel beside their master/mistress, and couples poses.
- Takes advantage of new scripting functions to reduce primcount (combining buttons into single prims).
- Removed ‘dining table’ feature, as it added unnecessary prims and scripts, and most people somehow managed to trigger it accidentally and then IM me in a fit/panic instead of reading the instructions.
- Totally redesigned administrative system for owner to change game options. Now in an easy to access, easy to use, hopefully non-confusing menu.
- New sculpted table and chairs.
- Reduced entire game by 16 prims on the table version and 3 prims on the pocket version.
- Version 1.91 [November 2008]:
- Added option to admin menu to switch table between old style and new style. Purely aesthetic, no gameplay changes. Prim count unchanged.
- Version 1.92 [February 2009]:
- Fixed a bug where the camera perspective of players was not properly updated when one player stood up. This is a compensation for a bug in the Second Life camera system that incorrectly affects all seated avatars’ cameras.
- Version 1.93 [September 2009]:
- Added Quiet/Chatty option to the admin menu, to optionally suppress game chat that is considered redundant because of the table interface.
- Fixed a bug in the Pay2Play feature where picking up the table and rezzing it again would cause the pay dialog to show as blank.
- Table Only: Changed it so that clicking on the indicator lights on the board toggles the options as well as clicking on the words next to them.
- New Speed Play mode added to game options, where the game ends after 8 rounds (5 if Fast Game is enabled) and the highest score wins.
- Table Only: Free Join option moved from table top to admin menu. Speed Play takes its place on the table top.
- Version 1.94 [September 2009]:
- Fixed a bug where sometimes Speed Play went 1 round too long.
- Added the current game round to the table display when Speed Play is enabled, replacing the To Win display when Speed Play is off.
- Turned Chatty back on by default, restoring the default behaviour of previous versions.
- Version 1.95 [June 2010]:
- Fixed a typo on the admin menu.
- Removed 3D dice option. This has been broken for years and Linden Lab does not seem interested in fixing it, therefore I am removing it until they do to avoid customer support problems.
- Drastic script reduction and performance improvements thanks to new scripting functions added to Second Life by server version 1.38. Game now uses about half of the script time of previous versions when idle.
- Moved Branding menu to Admin Menu to avoid customer support problems. Admin menu now appears regardless of where you click and hold on the table, instead of a different menu coming up on the centerboard.
- By popular demand, added an option to toggle phantom on/off on the table.
- Prize Server API now sends an update whenever a player’s score changes.
- Added a beautiful gothic black wood option by popular request.
- Version 1.96 [June 2010]:
- Fixed a small bug in speed play mode with zilch rules enabled when playing solo.
- Added a “Full House” house rule to the admin menu. Enabling this will make the game count a full house (four of a kind + two of a kind, i.e. 333322) the same as three pair (1000 points).
- Minor UI improvements in Admin menu to avoid confusion. (page turn arrows collapse when there are no more pages in that direction.)
- Version 1.97 [June 2010]:
- Changed the method by which player scores are transmitted to the prize server API.
- Version 2.0 [February 2011]:
- Admin users can now access the administrative menu, but do not have all the options that owners do.
- Added new Group Admin option, defaults to off, allowing anyone in the same group as the table to be considered admins without having to be added manually.
- Updated sculpted prims on wooden chairs, to give them more realistic leg-bracing.
- Pocket game changed to an Octagon shape to match the tables. This has been standardized to make way for more Pocket games in the future which would not work with the oval.
- New textures for wooden table.
- 9 new colors for the old style (post-modern) table. Gold, silver, bronze and 6 pearl (pastel) colors.
- Added a Glass toggle in the color menu for the old style table. This turns the black ring on the table into glass or back to opaque. Some really old game tables had this glass feature and it has been requested to make a come back. Some games will not work well with it, as their game elements may alpha-fight with the glass texture, but the choice to use it is up to the table owner. Defaults to opaque.
- Updated to support the Display Names feature on newer Second Life viewers.
- Game now has OPTIONAL internal prize server with buyin and betting options that give games more control over how these events occur. External prize servers are still fully functional and now receive more information than before. Internal prize server now responsible for communicating with external prize servers. External API can be enabled/disabled independently of internal prize server features.
- Two new poses in each seat.
- Compensated for a bug in SL where when you sit down, SL sends random keystrokes to the game, even if you pressed nothing. This was relatively harmless, but resulted in the animation menu randomly coming up, or your camera view not defaulting to birdseye when it should.
- Removed support for legacy scorekeepers.
- No longer required to reset between games, displacing all the players. Once a game has ended, simply press ROLL again to start a new game with everyone seated.
- Added Amish Dice variant to game. OPTIONAL. Defaults to off. Players may choose to continue the rolls from the previous player’s turn if they wish.
- Added dice theme menu back in to Admin menu. White, black or legacy dice options available.
- Changed the “tintable” branding preset to something less hideous.
- Added option to put table into Group Play mode, where only members of the same group as the table are allowed to play it. Must have group tag active to work.
- Reduced prim count on Table game by 4 prims, and on Pocket game by 3 prims.
- Reduced script count on Table game by 9 (down to 18) and on Pocket game by 1 (down to 10).
- Added support for permanent, searchable leaderboards on http://Gaming.SL/. Leaderboards can be viewed by table, region or grid wide, with criteria on winner, date, number of players, game options used.
- Added support for achievements on http://Gaming.SL/. Performing certain miraculous feats during gameplay will net you achievements. Some hard, some easy, some really hard.
- Added support for jackpots on http://Gaming.SL/. Placing high on leaderboards can net you L$ prizes. Play frequently to win frequently.
- Version 2.1 [March 2011]:
- Table game reduced by 8 prims, down to 32.
- Game owner now gets notified when they play the game if there are any new News posts on Gaming.SL about their specific game.
- Added support for addons to be installed into the game after purchase.
- Old Style/New Style buttons in admin menu considered deprecated, and removed. Theme switching occurs in the color menu now as part of a brand new theme engine.
- Used new Gaming.SL addon support to create installable themes for the game that are universal for all compatible tables (n/a for Pocket game) (buy a theme once, use it with all compatible tables).
- Added toggle button for fullbright in branding menu.
- Added walnut, rich walnut and rosewood textures from pre-2.0 tables back in.
- Slightly increased the distance of the centerboard off of the table to make the games more resistant to high altitude rounding errors in drawing geometry.
- Added Indicators option in admin menu to change the color of the turn indicator lights.
- Added Short Straight house rule (enabled through the Admin Menu) to score 12345 or 23456 as half of a full straight.
- Added 6 new Achievements on http://Gaming.SL/.
- Added 3 new poses to table game.
- Added single and multi table tournament support on http://Gaming.SL/.
- Scripts reduced to 17 on table game.
- Added ability to make frame on Pocket version be invisible.
- Version 2.11 [March 2011]:
- Fixed bug in add-on themes that contained particles.
- Added ability to toggle particle effects on/off on a per-part basis for add-on themes.
- Version 2.12 [April 2011]:
- Added theme support on Pocket Greedy Greedy. Themes may support either Standard, Pocket or Both.
- Added G.SL Quiet toggle in Gaming.SL menu to turn off some of the Gaming.SL chatter, primarily achievement text and new news post announcements.
- Added support for add-on themes to include customized branding textures for the centerboard.
- Added glass support back to Postmodern table theme. This got lost with the new add-on theme engine, but has now been restored due to a revamped theme.
- Version 2.13 [April 2011]:
- Fixed Shine Off/On not working on new theme engine that was introduced in v2.12. Oops.
- Version 2.14 [April 2011]:
- Fixed bug in Effects On/Off for theme engine introduced in v2.12.
- Version 2.15 [April 2011]:
- Fixed a bug in Tournament support where games played after the tournament had ended were still marked as tournament plays.
- Version 2.16 [May 2011]:
- Minor rule change to Amish Rules: If a player ends a turn with all six dice used to score point, the next player may not take it over.
- Fixed bug in “Limit Join” option on table that didn’t cause a player to leave the game if they stood up.
- Version 2.17 [November 2011]:
- Added an option to have players evicted rather than skipped if they don’t take their turn in a specified amount of time. This should help with Pocket games especially, for when people join and then wander off and stop playing.
- Turn timeouts are now enforced across a player’s turn. This means players can time out if they idle halfway through a turn, rather than only timing out if they haven’t started their turn.
- Fixed only 5 of the 6 places showing up on High Prim gamekeeper.
- Added option to gamekeepers and scorekeepers to control whether single-player games are shown.
- Fixed Reset option in gamekeepers and scorekeepers working off of GMT instead of Second Life time.
- Gamekeepers and scorekeepers now show the UUID and G.SL ID of the game they are paired with if set to One Game.
- Version 2.18 [January 2012]:
- Fixed a bug where disabling buyins or betting on the internal prize after a game had already been won (and thus payouts had been made already) but before the game had been reset would cause it to refund players.
- Fixed a bug in scorekeepers/gamekeepers where the “Solo Off” button wasn’t working correctly.
- Version 2.2 [January 2012]:
- Fixed an exploit in Amish Rules when playing solo that would allow you to get uncapped points.
- Version 2.3 [February 2013]:
- Converted most of Greedy’s chat messages to use llRegionSayTo so that only the person whose turn it is hears most of the messages now.
- Added code to revert back to llKey2Name (legacy names) when llGetDisplayName is only returning ???.
- Switched both Table and Pocket games to Convex Hull physics, reducing table to 28 prims and Pocket to 8 prims.
- Switched high-prim Scorekeepers and Gamekeepers to Convex Hull physics, reducing them from 46 prims to 24 prims each.
- Created new graphical tutorial boards for Greedy to replace old Rules Display prim.
- Version 2.31 [November 2013]:
- Cleaned up additional instances of table not defaulting back to Legacy Names when Display Names return ???. (Internal prize server)
- Opt Out button in Gaming.SL menu is now Opt Out|In for clarity. Also spawns an ARE YOU SURE confirmation dialog with more information.
- Added ambient sound support to Gaming.SL addon themes. When a theme has an active sound, a Sound ON|OFF button appears in the Modify submenu.
- Table owners can now set the color and/or texture of seats individually on their table. This is retroactive for all themes.
- Table owners can now set the color and/or texture of other parts of the table more discretely where they were not able to before, such as cushions/lights/other accents.
- Changed theme menu to (almost) always have a Close button present, instead of having to click Back multiple times to return to the parent menu before closing. More user friendly.
- Pocket games only: Frame OFF|ON buttons moved to Modify submenu.
- Version 2.4 [February 2014]:
- Added Crazy Dice rules variant.
- Added Wild Dice rules variant.
- Speed Play and Fast Game options moved from table top to the Admin menu to make room for Crazy Dice and Wild Dice.
- Replaced the 3 very old dice textures with 8 new ones.
- Greedy Greedy now uses Gaming.SL API version 1.1. What does this mean? Not much. Just go with it.
- Fixed bypassing of initial barrier restriction by standing up.
- Now packaged with new 1-prim Mesh Prize Servers and Jackpot Server.
- New lower-prim Mesh scorekeepers and gamekeepers.
- Fixed Scorekeepers/Gamekeepers not updating automatically after a game when they are set to One Game mode.
- Scorekeepers/Gamekeepers now reset to the minute, rather than the day.
- Added the ability to set an arbitrary number of days for scores to age off of Scorekeepers/Gamekeepers.
- Pocket Game now brings up a menu on clicking Play, instead of trying to join the game, allowing players to Sweep even if they’re not playing.
- Added an AutoSweep option to Pocket play menu, enabling AutoSweep will automatically evict players who have left the region.
- Sweep on Pocket Games now uses range finding rather than dataserver to determine if a player is absent.
- Sweep Range added to Pocket Games, allowing owners to customize how close players must be to play a Pocket game.
- Improved tournament support in Pocket game.
- Version 2.41 [February 2014]:
- Fixed a bug where other players could decide what your wild die was.
- Version 2.42 [February 2014]:
- Fixed a bug where a player who abandoned the game before choosing the wild die would let the next player choose the wild die.
- Version 2.43 [February 2014]:
- Changed it so that you don’t get a Zilch warning on the final round of the game.
- Fixed low-prim Gamekeeper showing only zeros.
- Version 2.44 [February 2014]:
- Most game options are no longer able to be changed while a game is in progress.
- Admin menu now contains buttons to toggle the game variants in addition to being toggleable from the table top.
- Anyone can now touch the Greedy Greedy game logo to see a dialog of all current game options, so players can see what rules the table is playing.
- Added High, Low and Off volume controls for game sound effects.
- Setup menu on Pocket board now considered deprecated. Removed in favor of being integrated with Admin menu.
- Game now records minimum and maximum players present during a game. Gaming.SL jackpots now use this information instead of players present at game end.
- Version 2.45 [February 2014]:
- Fixed a typo in the admin/rules dialogs where Zilch Rules appeared on the wrong line when enabled.
- Retooled all admin menus (branding, dice, indicators, tournaments, prizes, etc) to have a more consistent interface, including a Back button to return to the main admin menu.
- Starting with this version, the game will attempt to automatically restore all settings from before it was updated.
- All menu listeners randomized to avoid dialog confusion when multiple games of the same type are being admin-ed at the same time.
- Indicators button in Pocket Greedy admin menu now changes the text color of the player listing.
- The Wild Die now automatically selected to keep after it is declared.
- Version 2.46 [March 2014]:
- Removed some debug messages that were left in accidentally.
- Version 2.47 [May 2014]:
- Table reduced from 28 to 25 PE. Pocket reduced from 8 to 7 PE.
- Changed stitching style for Classic theme’s table support to cylinder.
- Color button added in Admin Menu that brings up the same menu as pressing Color on the table top.
- New Vision button in Admin Menu lets you set dice colors to bright, light (pastel) or dark.
- Help notecard still erroneously mentioned “Old Style” and “New Style” deprecated buttons under admin section, removed these.
- Chairs should no longer get messed up if you rotate the table while it is in the process of changing themes.
- Version 2.5 [July 2014]:
- Full mesh conversion done to game elements (Everything inside the black octagon). Table and chairs are still sculpted. Unfortunately, this is the only way for themes to work currently.
- Theme engine updated to allow themes to adjust the physics shape of individual pieces, on a per-theme basis. This may cause minor fluctuations in prim count when changing themes.
- Player scores no longer represented by floating text (that evil of all evils), and is now represented by numbers above each player’s turn indicator.
- Because of mesh, table PE count may fluctuate when changing themes. The default theme is now 23 PE instead of 25. Pocket is now 6 PE.
- Camera and poses no longer controlled by keyboard, now accessed through “POSE” button on table top. Table no longer takes over your controls at all.
- Script count reduced by 7 on the Table version, now only 11 scripts for entire game.
- ALL PRIZE FUNCTIONS HAVE BEEN REMOVED to comply with the new Skill Gaming policy from Linden Lab. As a result, table no longer requests debit permissions on rez.
- Changed the way games fetch addons from the server to reduce the number of HTTP requests being made, since LL is throttling them.
- Added new option for themes to specify whether they are normal sitting, ground sitting or laying down themes, and added 4 new poses.
- Version 2.51 [July 2014]:
- Made score numbers on table slightly larger.
- Also added Text On|Off option to admin menu, if you really want to keep hover text scores, you can turn them back on.
- Small bug fix to free join option on new player manager script.
- Updated Prize Server and Jackpot Prize Server for the new Skill Gaming Policy. Advanced Prize Server is not legal under the new policy and will not be included.
- Version 2.52 [July 2014]:
- Fixed the game not saying anything when someone tries to reset it who is not allowed.
- Fixed a bug that would cause an agent permission error when 3 or more people were playing and someone stood up.
- Version 2.53 [July 2014]:
- Fixed a bug in the new Branding Controller script that caused brand settings not to be restored properly after update.
- Version 2.54 [August 2014]:
- Fixed hover text on both table and pocket games showing Legacy Names instead of Display Names.
- Made the points displays on the table substantially larger.
- Version 2.6 [January 2015]:
- Added support for specular and normal maps to theme engine. Also includes alpha mode support.
- Themes that include specular information will now use this for Shiny On/Off options in themes, instead of old style shiny.
- New Theme Engine is backwards compatible with non-materials addons. Material addons are not backwards compatible with old tables.
- Added the ability for table owners to save new default camera settings from the Pose/Camera menus.
- Fixed a bug when “Evict Idle” was enabled causing the table to repeatedly try to eject players when nobody was playing.
- Version 2.61 [January 2015]:
- Fixed a bug with Pocket Greedy theme engine not displaying texture options.
- Standardized update restore code in table player manager.
- Version 2.62 [April 2015]:
- Fixed Pocket Greedy incorrectly loading themes after Materials update.
- Added Select All button between Roll and Stop. If all selectable dice are already selected, it will deselect all instead.
- Fixed a part of the tournament code conflicting with hovering text on Pocket Greedy.
- Version 2.63 [June 2015]:
- Fixed a bug with restoring Default Camera settings from some previous versions.
- Changed “Fast Game” to “Game Length” now with a Long option, adding a 15,000 point (or 12 rounds) play length.
- Added a “Text Only” option to turn on the floating text scores and turn off the table prim scores.
- Version 2.64 [September 2015]:
- Fixed a bug where using the SELECT ALL button wasn’t triggering the Wild Die selection dialog.
- Version 2.7 [February 2016]:
- Added Local/Remote Random option as seen on newer games such as Ludo and Lifestyle. Game will attempt to pull random numbers from a better web server source if possible.
- Updated Gaming.SL API code to latest version.
- Version 2.71 [March 2016]:
- Fixed bug in Tournament code that was supposed to show the names of players participating at a given table.
- Fixed a camera restore bug in table game.
- Version 2.72 [August 2016]:
- Hopefully Fixed a fringe case where having Remote Random enabled could cause a stack heap collision (low memory) under rare circumstances.
- Version 2.73 [March 2017]:
- Fixed an issue with the admin menu popping up unexpectedly due to sim lag causing delayed touch events.
- Added an “All Red” vision color scheme for blue/green color blindness.
- Version 2.74 [April 2017]:
- Fixed a bug where a table expecting remote random sourcing couldn’t contact the server in a very weird and highly specific circumstance would end up repeating the same dice rolls multiple times.
- Version 2.75 [May 2017]:
- Added new “Blind 1” and “Blind 2” options in the Vision menu. These colors are specifically tailored to be visible to people with color blindness, but they’re also just kind of pretty.
- Version 3.0.0a [June 2017]
- Limited alpha release to test new rezzer mechanics.
- Special thanks to FireEyes Fauna, Aries Oh, and Eggnham Samiam.
- Version 3.0.1a [June 2017]
- Some minor bug fixes for alpha release.
- Version 3.0.2a [June 2017]
- More bug fixes.
- I got married to a wonderful woman who I met in Second Life!
- Version 3.0.3 [June 2018]
- Changed to a new multipoint versioning system, so industry standard!
- Changed permissions from no-copy/transfer to copy/no-transfer!
- Converted from a Sculpted prim addon theme system to a Mesh themed game rezzer system.
- New Mesh themes mean that themes can have custom scripting and unique animations in each theme.
- Games are no longer ‘objects’ and instead are now ‘licenses’ that work on any compatible themed game rezzer.
- Older ‘object’ based games can be converted to licenses for free by using the migration system in the store.
- Switched from old Gaming.SL website/backend to entirely new Gaming.SL LIVE website/backend.
- Addons, achievements, games, and scores can be migrated from old Gaming.SL to new Gaming.SL Live if desired.
- Entirely new External API system for external/third-party game addons. External API defaults to OFF.
- Many game settings have been moved from the games to the rezzers now.
- Updating is now a function of the rezzers, not the games. Updating a rezzer updates all compatible games inside it.
- New Gaming.SL Live now allows players to log in to the website and change their profiles and view/control their purchased products.
- New redelivery system available in store and on the website, since games are copy/no-transfer permissions now.
- Games can now be made PUBLIC and will show up on the website’s LIVE page. All games default to PRIVATE.
- Updated backend means that all games can have top winners boards even if they have no scoring system, and these wins no longer expire off.
- New Top Ranked system ranks how well you play against other people based on the game performance of all participants.
- Games no longer have a ‘hard reset’ where they eject all sitting players. Players can still be ejected from the admin menu if desired.
- Tournaments are not curently supported on Gaming.SL Live, as nobody used it on the old system. An entirely new in-world based tournament system is being planned.
- Players are not prevented from sitting down even if they are not allowed to play. They will be added on the next game instead.
- Added two new achievements for playing with Wild Dice enabled.
- Version 3.0.4 [July 2018]
- Fixed a bug where a table might say “Admin menu is currently in use.” to people who click on the table while playing.
- Added support for external Leaderboards to lock onto specific game rezzers rather than just specific games.
- Version 3.0.5 [August 2018]
- Added the ability to access the MIGRATE system by touching the Gaming.SL logo on the game, rather than having to visit the store.
- Version 3.0.6 [September 2018]
- Fixed a bug that was preventing admins added to the rezzer from propagating correctly to the game.
- Added floating text over the table when the game is unlicensed, and also includes a helpful message for fixing it in the case of improperly shut down games.
- Version 3.0.7 [January 2019]
- Fixed a bug that could cause the admin menu to not timeout correctly.
- Version 3.0.8 [January 2020]
- Changed the messaging around the licensing not being loaded to make it less scary.
- Changed it so that no matter where you click and hold, you always get the rezzer/theme menu first for consistency.