// K.R. Engineering Prize Server Sample Script for Content Creators (full perm) // Written by Karsten Rutledge // March 3rd, 2017 // This script is intended to serve both as a framework and as documentation on how to create 3rd-party objects that process and react to game events from K.R. Engineering games. // This script […]
Information
Add-ons: Cards
K.R. Engineering games support add-ons. Add-ons do not require updating the table, you merely buy the new add-on and then install it into your game. Card add-ons are available for the following games: Euchre Spades Hearts Shalosh Poker IMPORTANT When you purchase an add-on, you will only receive a notecard containing the information on this […]
Add-ons: Miniatures
K.R. Engineering games support add-ons. Add-ons do not require updating the table, you merely buy the new add-on and then install it into your game. Miniature add-ons are available for the following games: Corsair IMPORTANT When you purchase an add-on, you will only receive a notecard containing the information on this page. You will not […]
Add-ons: Maps
K.R. Engineering games support add-ons. Add-ons do not require updating the table, you merely buy the new add-on and then install it into your game. Map add-ons are available for the following games: Triumph IMPORTANT When you purchase an add-on, you will only receive a notecard containing the information on this page. You will not […]
Prize Servers
Open Source K.R. Engineering Prize Server What is it? The Open Source K.R. Engineering Prize Server is open source code that serves as an example of how to implement an awards system for K.R. Engineering games. K.R. Engineering games that have their External API turned on will automatically attempt to communicate with any servers in […]
Leaderboards
NOTE: You can find a detailed leaderboard setup walkthrough and troubleshooting guide on this page. K.R. Engineering games that are connected to Gaming.SL Live and have a scoring system as part of their normal gameplay will have Top Scores leaderboards included with them. All games will have Top Winners leaderboards included even if they have no scoring […]
Gaming.SL Live
General Info Who’s behind this project? Gaming.SL and Gaming.SL Live (hereafter referred to collectively Gaming.SL or G.SL) are products of K.R. Engineering in Second Life. For more information, please visit our About page. How do you handle privacy concerns? Please see our Privacy Policy. Can I request specific features? Absolutely, but we make no guarantees on whether […]
Skill Gaming in Second Life
What is this article about? Linden Lab announced on July 10th, 2014 that they’re implementing Skill Gaming Regions in Second Life. There’s a link to the official announcement below, but this is a brief summary of why our games no longer include any prize options (betting or buy-ins or other money functions of any kind). […]
Game Licenses in Second Life
Which games require licenses? All of our games in Second Life are licensed, and always have been. However, starting in June of 2018 this licensing system has become more prominent and more obvious to game owners as a result of a permissions change from TRANSFER-ONLY to COPY-ONLY. The information presented on this page largely deals […]
Piracy in Second Life
Overview This article is intended to be a simplified overview of piracy, and not by any means a tutorial or comprehensive exploration of the particular exploits available. It is intended only to aid in understanding how an object you’ve encountered in Second Life may not be legitimate, even if it appears to be. Second Life […]