- Version 1.01 [August 2009]:
- Fixed a permissions system bug that caused an error flag when changing auction cards.
- Version 1.02 [June 2010]:
- Drastic script reduction and performance improvements thanks to new scripting functions added to Second Life by server version 1.38. Game now uses about half of the script time of previous versions when idle.
- Moved Branding menu to Admin Menu to avoid customer support problems. Admin menu now appears regardless of where you click and hold on the table, instead of a different menu coming up on the centerboard.
- By popular demand, added an option to toggle phantom on/off on the table.
- Prize Server API now sends an update whenever a player’s score changes.
- Added a beautiful gothic black wood option by popular request.
- Version 1.1 [August 2014]:
- A quantum leap.
- Everything has changed.
- Gaming.SL support and Skill Gaming compliance all over this thing.
- Down from 54 prims to 26 PE.
- Version 1.2 [January 2015]:
- Added support for specular and normal maps to theme engine. Also includes alpha mode support.
- Themes that include specular information will now use this for Shiny On/Off options in themes, instead of old style shiny.
- New Theme Engine is backwards compatible with non-materials addons. Material addons are not backwards compatible with old tables.
- Added the ability for table owners to save new default camera settings from the Pose/Camera menus.
- Version 1.3 [February 2016]:
- Updated Gaming.SL API code to latest version.
- Version 2.0.0 [June 2018]
- Changed to a new multipoint versioning system, so industry standard!
- Changed permissions from no-copy/transfer to copy/no-transfer!
- Converted from a Sculpted prim addon theme system to a Mesh themed game rezzer system.
- New Mesh themes mean that themes can have custom scripting and unique animations in each theme.
- Games are no longer ‘objects’ and instead are now ‘licenses’ that work on any compatible themed game rezzer.
- Older ‘object’ based games can be converted to licenses for free by using the migration system in the store.
- Switched from old Gaming.SL website/backend to entirely new Gaming.SL LIVE website/backend.
- Addons, achievements, games, and scores can be migrated from old Gaming.SL to new Gaming.SL Live if desired.
- Entirely new External API system for external/third-party game addons. External API defaults to OFF.
- Many game settings have been moved from the games to the rezzers now.
- Updating is now a function of the rezzers, not the games. Updating a rezzer updates all compatible games inside it.
- New Gaming.SL Live now allows players to log in to the website and change their profiles and view/control their purchased products.
- New redelivery system available in store and on the website, since games are copy/no-transfer permissions now.
- Games can now be made PUBLIC and will show up on the website’s LIVE page. All games default to PRIVATE.
- Updated backend means that all games can have top winners boards even if they have no scoring system, and these wins no longer expire off.
- New Top Ranked system ranks how well you play against other people based on the game performance of all participants.
- Games no longer have a ‘hard reset’ where they eject all sitting players. Players can still be ejected from the admin menu if desired.
- Tournaments are not curently supported on Gaming.SL Live, as nobody used it on the old system. An entirely new in-world based tournament system is being planned.
- Players are not prevented from sitting down even if they are not allowed to play. They will be added on the next game instead.
- Version 2.0.1 [July 2018]
- Fixed a bug where a table might say “Admin menu is currently in use.” to people who click on the table while playing.
- Added support for external Leaderboards to lock onto specific game rezzers rather than just specific games.
- Version 2.0.2 [August 2018]
- Added the ability to access the MIGRATE system by touching the Gaming.SL logo on the game, rather than having to visit the store.
- Version 2.0.3 [September 2018]
- Fixed a bug that was preventing admins added to the rezzer from propagating correctly to the game.
- Added floating text over the table when the game is unlicensed, and also includes a helpful message for fixing it in the case of improperly shut down games.
- Version 2.0.4 [January 2019]
- Fixed a bug that could cause the admin menu to not timeout correctly.
- Version 2.0.5 [January 2020]
- Changed the messaging around the licensing not being loaded to make it less scary.
- Changed it so that no matter where you click and hold, you always get the rezzer/theme menu first for consistency.