- Version 1.0 [January 2012]:
- Version 1.1 [February 2012]:
- Added option in admin menu to enable neutral countries. Neutral countries occupy land and will defend their territory, but they will never attack.
- Added option in admin menu for fortified neutral countries. When enabled, neutral countries will start with between 1 and 10 armies instead of always 1.
- Made selection particle effect be less confusing. Now shows as a particle ring centered around selected country.
- Made action particle effect more obvious by doubling the size of the particles.
- Game will now drop back to using Legacy Names in chat if Second Life returns ??? for Display Names because of network problems.
- Version 1.11 [March 2012]:
- Re-ordered the main action buttons on the table to be Recruit, Attack, Move.
- Added two chat options to the admin menu, “Quiet” which silences chatter only during the assignment/amassing phases and “Silent” which silences all the phases.
- Added an option to wait 5 or 10 minutes for players who have left the table to return before the game skips them.
- Fixed a bug where leaving the table during your turn would not award you a victory flag.
- Fixed a connection issue on the default map where Catocala was not properly connected to neighboring continent.
- Version 1.12 [March 2012]:
- Fixed a bug that was preventing the 8th chair from transforming with themes.
- Version 1.13 [November 2013]:
- Cleaned up additional instances of table not defaulting back to Legacy Names when Display Names return ???. (Internal prize server)
- Opt Out button in Gaming.SL menu is now Opt Out|In for clarity. Also spawns an ARE YOU SURE confirmation dialog with more information.
- Added ambient sound support to Gaming.SL addon themes. When a theme has an active sound, a Sound ON|OFF button appears in the Modify submenu.
- Table owners can now set the color and/or texture of seats individually on their table. This is retroactive for all themes.
- Table owners can now set the color and/or texture of other parts of the table more discretely where they were not able to before, such as cushions/lights/other accents.
- Changed theme menu to (almost) always have a Close button present, instead of having to click Back multiple times to return to the parent menu before closing. More user friendly.
- Converted most chat messages to use llRegionSayTo so that only the person whose turn it is hears most of the messages now.
- Version 1.14 [November 2013]:
- Optimized the main Triumph script for additional free memory to accommodate larger map addons better.
- Version 1.15 [January 2014]:
- Fixed a bug where the game can ask for buyins twice when they are enabled on the internal prize server.
- Version 1.2 [August 2014]:
- Color button added in Admin Menu that brings up the same menu as pressing Color on the table top.
- Chairs should no longer get messed up if you rotate the table while it is in the process of changing themes.
- Theme engine updated to allow themes to adjust the physics shape of individual pieces, on a per-theme basis. This may cause minor fluctuations in prim count when changing themes.
- Script count reduced by 7 on the Table version, now only 14 scripts for entire game.
- ALL PRIZE FUNCTIONS HAVE BEEN REMOVED to comply with the new Skill Gaming policy from Linden Lab. As a result, table no longer requests debit permissions on rez.
- Changed the way games fetch addons from the server to reduce the number of HTTP requests being made, since LL is throttling them.
- Added new option for themes to specify whether they are normal sitting, ground sitting or laying down themes, and added 4 new poses.
- Updated Prize Server and Jackpot Prize Server for the new Skill Gaming Policy. Advanced Prize Server is not legal under the new policy and will not be included.
- Game will now attempt to restore previous settings on new table from before an update.
- Camera and poses no longer controlled by keyboard, now accessed through “POSE” button on table top. Table no longer takes over your controls at all.
- Version 1.3 [January 2015]:
- Added support for specular and normal maps to theme engine. Also includes alpha mode support.
- Themes that include specular information will now use this for Shiny On/Off options in themes, instead of old style shiny.
- New Theme Engine is backwards compatible with non-materials addons. Material addons are not backwards compatible with old tables.
- Added the ability for table owners to save new default camera settings from the Pose/Camera menus.
- Version 1.31 [June 2015]:
- Fixed a bug where exceeding 60 troops on recruitment (trading in flags) would result in 0 troops being recruited.
- Fixed a bug with default camera settings not being properly restored from some prior versions.
- Version 1.4 [February 2016]:
- Updated Gaming.SL API code to latest version.
- Version 1.41 [March 2016]:
- Moved some code around to free up an extra 1500 bytes of memory in the main game script.
- Version 1.42 [April 2016]:
- Moved more code around to free up an additional 1500 bytes of available memory in the main game script.
- Version 1.43 [April 2018]:
- Attacking messages will no longer display when game is in quiet or silent mode.
- Version 2.0.0 [June 2018]
- Changed to a new multipoint versioning system, so industry standard!
- Changed permissions from no-copy/transfer to copy/no-transfer!
- Converted from a Sculpted prim addon theme system to a Mesh themed game rezzer system.
- New Mesh themes mean that themes can have custom scripting and unique animations in each theme.
- Games are no longer ‘objects’ and instead are now ‘licenses’ that work on any compatible themed game rezzer.
- Older ‘object’ based games can be converted to licenses for free by using the migration system in the store.
- Switched from old Gaming.SL website/backend to entirely new Gaming.SL LIVE website/backend.
- Addons, achievements, games, and scores can be migrated from old Gaming.SL to new Gaming.SL Live if desired.
- Entirely new External API system for external/third-party game addons. External API defaults to OFF.
- Many game settings have been moved from the games to the rezzers now.
- Updating is now a function of the rezzers, not the games. Updating a rezzer updates all compatible games inside it.
- New Gaming.SL Live now allows players to log in to the website and change their profiles and view/control their purchased products.
- New redelivery system available in store and on the website, since games are copy/no-transfer permissions now.
- Games can now be made PUBLIC and will show up on the website’s LIVE page. All games default to PRIVATE.
- Updated backend means that all games can have top winners boards even if they have no scoring system, and these wins no longer expire off.
- New Top Ranked system ranks how well you play against other people based on the game performance of all participants.
- Games no longer have a ‘hard reset’ where they eject all sitting players. Players can still be ejected from the admin menu if desired.
- Tournaments are not curently supported on Gaming.SL Live, as nobody used it on the old system. An entirely new in-world based tournament system is being planned.
- Players are not prevented from sitting down even if they are not allowed to play. They will be added on the next game instead.
- Version 2.0.1 [July 2018]
- Fixed a bug where a table might say “Admin menu is currently in use.” to people who click on the table while playing.
- Added support for external Leaderboards to lock onto specific game rezzers rather than just specific games.
- Version 2.0.2 [August 2018]
- Added the ability to access the MIGRATE system by touching the Gaming.SL logo on the game, rather than having to visit the store.
- Version 2.0.3 [September 2018]
- Fixed a bug that was preventing admins added to the rezzer from propagating correctly to the game.
- Added floating text over the table when the game is unlicensed, and also includes a helpful message for fixing it in the case of improperly shut down games.
- Version 2.0.4 [January 2019]
- Fixed the Silent option not working in the new admin menu.
- Fixed a bug that could cause the admin menu to not timeout correctly.
- Version 2.0.5 [January 2019]
- Fixed a bug introduced in 2.0.0 where the wrong player would get credit for eliminating a player, so the wrong player got the victory flags (and achievements).
- Version 2.0.6 [January 2020]
- Fixed game timeout option always being stuck on 1 hour no matter what was specified.
- Changed the messaging around the licensing not being loaded to make it less scary.
- Changed it so that no matter where you click and hold, you always get the rezzer/theme menu first for consistency.