- Version 1.0 [February 2016]:
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- Version 1.01 [February 2016]:
- Changed administration menu so that “Group Play” cannot be enabled on store demo.
- Fixed a bug in soft resets (players are not unseated) that occur when RESET is pressed during a game,.
- Version 1.02 [February 2016]:
- Added a high contrast “Contrast” card deck using dark colors for vision impaired users.
- Added counters above each building stack to indicate how many cards are stacked.
- Added counters next to each player’s stock pile to show how many cards they have left.
- Version 1.03 [February 2016]:
- Fixed the new building stack counters not resetting properly between rounds.
- Version 1.04 [March 2016]:
- Instead of +2 decks for 7-8 players, game now uses +1 for 5-6 players and another +1 for 7-8 players.
- Added an “Extra Deck” option to admin menu. This adds an additional 54 cards (1 deck) to the game no matter the number of players playing.
- Version 1.05 [March 2016]:
- Added Gaming.SL Tournament support.
- Slightly adjusted position of cards on table.
- Version 1.06 [August 2016]:
- Updated card decks to include an underline below 6 and 9 to make them more easily distinguishable around the table.
- Version 1.07 [December 2016]:
- Game can now be started with only one player. I don’t know why, some of you wanted this.
- Added in missing floating table text at the end of the game.
- Version 1.08 [January 2018]:
- Added a new “Win Single” option in admin menu, to make the game end after a single round regardless of points.
- Set default points to win to 200 instead of 500.
- Version 2.0.0 [June 2018]
- Changed to a new multipoint versioning system, so industry standard!
- Changed permissions from no-copy/transfer to copy/no-transfer!
- Converted from a Sculpted prim addon theme system to a Mesh themed game rezzer system.
- New Mesh themes mean that themes can have custom scripting and unique animations in each theme.
- Games are no longer ‘objects’ and instead are now ‘licenses’ that work on any compatible themed game rezzer.
- Older ‘object’ based games can be converted to licenses for free by using the migration system in the store.
- Switched from old Gaming.SL website/backend to entirely new Gaming.SL LIVE website/backend.
- Addons, achievements, games, and scores can be migrated from old Gaming.SL to new Gaming.SL Live if desired.
- Entirely new External API system for external/third-party game addons. External API defaults to OFF.
- Many game settings have been moved from the games to the rezzers now.
- Updating is now a function of the rezzers, not the games. Updating a rezzer updates all compatible games inside it.
- New Gaming.SL Live now allows players to log in to the website and change their profiles and view/control their purchased products.
- New redelivery system available in store and on the website, since games are copy/no-transfer permissions now.
- Games can now be made PUBLIC and will show up on the website’s LIVE page. All games default to PRIVATE.
- Updated backend means that all games can have top winners boards even if they have no scoring system, and these wins no longer expire off.
- New Top Ranked system ranks how well you play against other people based on the game performance of all participants.
- Games no longer have a ‘hard reset’ where they eject all sitting players. Players can still be ejected from the admin menu if desired.
- Tournaments are not curently supported on Gaming.SL Live, as nobody used it on the old system. An entirely new in-world based tournament system is being planned.
- Players are not prevented from sitting down even if they are not allowed to play. They will be added on the next game instead.
- Version 2.0.1 [July 2018]
- Fixed a bug where HUDs were disconnecting from the game after the game had ended.
- Version 2.0.2 [July 2018]
- Fixed a bug where a table might say “Admin menu is currently in use.” to people who click on the table while playing.
- Added support for external Leaderboards to lock onto specific game rezzers rather than just specific games.
- Version 2.0.3 [August 2018]
- Added the ability to access the MIGRATE system by touching the Gaming.SL logo on the game, rather than having to visit the store.
- Version 2.0.4 [September 2018]
- Fixed a bug that was preventing admins added to the rezzer from propagating correctly to the game.
- Added floating text over the table when the game is unlicensed, and also includes a helpful message for fixing it in the case of improperly shut down games.
- Added support for Skipee’s HUD requirements into the standard playing card HUD, so it no longer needs a unique HUD.
- Updated the K.R. Engineering standard playing card HUD. Now has 1/4 of the scripts, and replaced some old non-mesh components. There’s some added functionality as well for some games.
- Version 2.0.5 [September 2018]
- Performance improvements to the new Card HUD when running in slow simulators, especially homesteads. Doesn’t hurt for regular regions either.
- Version 2.0.6 [September 2018]
- Some updates to the universal card HUD.
- Version 2.0.7 [November 2018]
- Added options to have low, medium, or high starting player decks. The default is High (same as previous versions of the game).
- Version 2.0.8 [January 2019]
- Card colors have been changed so that all 1-4 cards are blue, 5-8 cards are green, and 9-12 cards are purple. Wild/Skipee cards are orange.
- Fixed a bug that could cause the admin menu to not timeout correctly.
- Version 2.0.9 [January 2020]
- Changed the messaging around the licensing not being loaded to make it less scary.
- Changed it so that no matter where you click and hold, you always get the rezzer/theme menu first for consistency.