- Version 1.0 [Unknown 2007]:
- Version 1.01 [Unknown 2007]:
- Fixed a bug where if you ignore the trading menu the game gets stuck saying ‘Please wait.’
- Fixed a bug where standing up doesn’t auto-advance to the next turn, as a result of an anti-cheat check that was installed.
- Version 1.02 [Unknown 2007]:
- Fixed a memory leak in the trading script that would sometimes cause the script to shut down.
- Version 1.03 [September 2007]:
- Fixed a bug where bankrupting would sometimes cause the game to advance turns twice, skipping the player immediately after the person going bankrupt.
- Fixed a bug where deeds appeared to unmortgage when transferred to another player during bankrupt/forfeit.
- Version 1.1 [October 2007]:
- Rebuilt money handling in the game to use new K.R. Engineering Game Prize API. Read more about it in the PAY TO PLAY section above.
- The previously incorporated ‘payout’ option has been moved to the ‘prize server’ discussed in the PAY TO PLAY section.
- Added ‘kitty.’ This is a popular house rule, whereby all taxes and fees go into a pool in the center of the board, and anyone who lands on Public Sandbox (Free Parking) collects it all.
- Version 1.11 [November 2007]:
- Fixed inaccurate settings info on ‘slopoly settings’ command.
- Fixed bug where eliminated players weren’t counted in total players playing sent via the game API.
- Version 1.2 [October 2008]:
- All scripts recompiled for the new MONO scripting engine. This should improve performance in slow simulators.
- Improved camera system for game players. When seated, pressing left/right changes camera view, and pressing forward or back zooms in and out.
- Custom gameplay poses. When seated, pressing page up or page down will allow the player to change their pose. Poses include generic male/female sits, slave sits allowing them to kneel beside their master/mistress, and couples poses.
- Takes advantage of new scripting functions to reduce primcount (combining buttons into single prims).
- Removed ‘dining table’ feature, as it added unnecessary prims and scripts, and most people somehow managed to trigger it accidentally and then IM me in a fit/panic instead of reading the instructions.
- Totally redesigned administrative system for owner to change game options. Now in an easy to access, easy to use, hopefully non-confusing menu.
- New sculpted table and chairs.
- Reduced entire game by 9 prims.
- Added ability for administrative users (and owner) to forcefully eject or forfeit a player.
- Fixed a bug where you couldn’t sell houses on color groups that had a mortgaged property.
- Added the ability to click on title deed cards to magnify them.
- Version 1.21 [November 2008]:
- Added option to admin menu to switch table between old style and new style. Purely aesthetic, no gameplay changes. Prim count unchanged.
- Version 1.22 [February 2009]:
- Fixed a bug where the camera perspective of players was not properly updated when one player stood up. This is a compensation for a bug in the Second Life camera system that incorrectly affects all seated avatars’ cameras.
- Version 1.23 [June 2010]:
- Fixed a typo on the admin menu.
- Drastic script reduction and performance improvements thanks to new scripting functions added to Second Life by server version 1.38. Game now uses about 1/3rd of the script time of previous versions when idle.
- Moved Branding menu to Admin Menu to avoid customer support problems. Admin menu now appears regardless of where you click and hold on the table, instead of a different menu coming up on the centerboard.
- By popular demand, added an option to toggle phantom on/off on the table.
- Prize Server API now sends an update whenever a player’s score changes.
- Added a beautiful gothic black wood option by popular request.
- Reduced prim count by an earth-shattering 2 prims.
- Version 1.24 [January 2011]:
- Fixed a bug where title deed cards would not return to their proper place when magnified.
- Version 1.3 [September 2011]:
- Admin users can now access the administrative menu, but do not have all the options that owners do.
- Added new Group Admin option, defaults to off, allowing anyone in the same group as the table to be considered admins without having to be added manually.
- Updated to support the Display Names feature on newer Second Life viewers.
- Game now has OPTIONAL internal prize server with buyin and betting options that give games more control over how these events occur. External prize servers are still fully functional and now receive more information than before. Internal prize server now responsible for communicating with external prize servers. External API can be enabled/disabled independently of internal prize server features.
- 5 new poses in each seat.
- Compensated for a bug in SL where when you sit down, SL sends random keystrokes to the game, even if you pressed nothing. This was relatively harmless, but resulted in the animation menu randomly coming up, or your camera view not defaulting to birdseye when it should.
- Changed the “tintable” branding preset to something less hideous.
- Added option to put table into Group Play mode, where only members of the same group as the table are allowed to play it. Must have group tag active to work.
- Reduced prim count on Table game by 5 prims, down to 87 from 92.
- Added support for permanent, searchable leaderboards on http://Gaming.SL/. Leaderboards can be viewed by table, region or grid wide, with criteria on winner, date, number of players, game options used.
- Added support for achievements on http://Gaming.SL/. Performing certain miraculous feats during gameplay will net you achievements. Some hard, some easy, some really hard.
- Added support for jackpots on http://Gaming.SL/. Placing high on leaderboards can net you L$ prizes. Play frequently to win frequently.
- Game owner now gets notified when they play the game if there are any new News posts on Gaming.SL about their specific game.
- Added support for addons to be installed into the game after purchase.
- Old Style/New Style buttons in admin menu considered deprecated, and removed. Theme switching occurs in the color menu now as part of a brand new theme engine.
- Used new Gaming.SL addon support to create installable themes for the game that are universal for all compatible tables (n/a for Pocket game) (buy a theme once, use it with all compatible tables).
- Added toggle button for fullbright in branding menu.
- Slightly increased the distance of the centerboard off of the table to make the games more resistant to high altitude rounding errors in drawing geometry.
- Added single and multi table tournament support on http://Gaming.SL/.
- Added display to game board to show how much is in the “kitty” when the Kitty house rule is enabled.
- Standing up when Land Tier menu is up will now result in automatically picking the $200 option.
- Fixed problem with turning pages in trading menu not working in some cases.
- Property that has already been added for trading no longer shows up in available properties to add.
- Fixed a bug where you could trade negative cash amounts with another player.
- Added Quiet option to reduce some of the chat from the game.
- Version 1.31 [September 2011]:
- Fixed “SLopoly” choice in the branding menu.
- Version 1.4 [September 2011]:
- Name of game changed from “SLopoly” to “Simopolis” as Linden Lab has decided that “SLopoly” does not fit within their new trademark guidelines.
- Chance cards are now known as Karma cards.
- Community Chest cards are now known as Encounter cards.
- New game board texture to reflect the above changes.
- Version 1.41 [November 2011]:
- Split the Achievements script into 2 scripts to prevent the script from running out of memory on some games.
- Fixed a bug where magnified cards would disappear when they auto-demagnified after a 2 minute timeout.
- Auto-demagnify period for cards reduced from 2 minutes to 30 seconds.
- Updated scorekeepers and gamekeepers to version 2.11. This update only adds the ability to determine whether single-player games show up.
- Version 1.42 [October 2012]:
- Added an invisible feature that should help with the Official viewer recently deciding not to show deed cards moving around.
- Changed the table to be “Convex Hull” physics shape instead of prim, resulting in the table dropping from 87 prims to 53 PE.
- Version 1.43 [November 2013]:
- Cleaned up additional instances of table not defaulting back to Legacy Names when Display Names return ???. (Internal prize server)
- Opt Out button in Gaming.SL menu is now Opt Out|In for clarity. Also spawns an ARE YOU SURE confirmation dialog with more information.
- Added ambient sound support to Gaming.SL addon themes. When a theme has an active sound, a Sound ON|OFF button appears in the Modify submenu.
- Table owners can now set the color and/or texture of seats individually on their table. This is retroactive for all themes.
- Table owners can now set the color and/or texture of other parts of the table more discretely where they were not able to before, such as cushions/lights/other accents.
- Changed theme menu to (almost) always have a Close button present, instead of having to click Back multiple times to return to the parent menu before closing. More user friendly.
- Added new admin menu option to change starting funds to $1000, $1500, $2000, $2500 or $3000.
- Version 1.44 [January 2014]:
- Fixed a bug where the game can ask for buyins twice when they are enabled on the internal prize server.
- Version 1.5 [July 2014]:
- Table reduced from 53 PE to 51 PE.
- Fixed bug with timed games not working correctly.
- Color button added in Admin Menu that brings up the same menu as pressing Color on the table top.
- Chairs should no longer get messed up if you rotate the table while it is in the process of changing themes.
- Theme engine updated to allow themes to adjust the physics shape of individual pieces, on a per-theme basis. This may cause minor fluctuations in prim count when changing themes.
- Script count reduced by 7 on the Table version, now only 30 scripts for entire game.
- ALL PRIZE FUNCTIONS HAVE BEEN REMOVED to comply with the new Skill Gaming policy from Linden Lab. As a result, table no longer requests debit permissions on rez.
- Changed the way games fetch addons from the server to reduce the number of HTTP requests being made, since LL is throttling them.
- Added new option for themes to specify whether they are normal sitting, ground sitting or laying down themes, and added 4 new poses.
- Updated Prize Server and Jackpot Prize Server for the new Skill Gaming Policy. Advanced Prize Server is not legal under the new policy and will not be included.
- Game will now attempt to restore previous settings on new table from before an update.
- Changed “Appearance” button to say “Color” so it is consistent with all the other games.
- Pressing Reset during a game will now require a second confirmation press to actually reset.
- Version 1.51 [July 2014]:
- Fixed a bug that would cause an agent permission error when 3 or more people were playing and someone stood up.
- Version 1.52 [July 2014]:
- Fixed a bug in the new Branding Controller script that caused brand settings not to be restored properly after update.
- Version 1.53 [August 2014]:
- Updated Scorekeepers and Gamekeepers to the new all-mesh designs for reduced PE count.
- Changed “Click reset again to reset” message to be a whisper instead of dialog.
- Updated main game script to use Display Names instead of Legacy names.
- Version 1.54 [December 2014]:
- Fixed a bug where the Start Funds submenu would appear, then disappear a few seconds later without pressing anything.
- Fixed a typo where Game Time was being reported incorrectly at the start of the game.
- Game Time and Game Timeout can no longer be changed while a game is active.
- Put “Simopolis” option back in Branding menu, to return to the default brand for the game.
- Version 1.6 [January 2015]:
- Added support for specular and normal maps to theme engine. Also includes alpha mode support.
- Themes that include specular information will now use this for Shiny On/Off options in themes, instead of old style shiny.
- New Theme Engine is backwards compatible with non-materials addons. Material addons are not backwards compatible with old tables.
- Added the ability for table owners to save new default camera settings from the Pose/Camera menus.
- Version 1.61 [January 2015]:
- Fixed a bug with the new Default Camera settings not being restored after an update.
- Version 1.62 [April 2015]:
- Fixed a bug where Simopolis always reported games as being solo games, because the game ends with only 1 player remaining at the table.
- Version 1.63 [April 2015]:
- Converted most of the game elements to Mesh, reducing the table from 52 PE to 41 PE!
- Removed the need for a strict link order. The mechanism behind this is a step towards enabling new game boards in future versions.
- Reduced script count from 30 scripts to 20 scripts.
- Fixed a bug that allowed the game to start with no players seated.
- Version 1.64 [June 2015]:
- Fixed a bug with properly restoring default camera settings from some prior versions.
- Fixed a bug where resetting the table would cause all of the player indicators to say “Player 8.”
- Version 1.7 [February 2016]:
- Updated Gaming.SL API code to latest version.
- Version 1.8 [May 2017]:
- Added a new Frozen Assets house rule. When enabled, players cannot collect rent from jail.
- Added a new Dash for Cash house rule. When enabled, players receive $400 instead of $200 if they LAND on Orientation Island and not merely pass over it.
- Added a new Sightseeing house rule. When enabled, players must complete a full trip around the board before they can begin buying property.
- Fixed a bug where the “pay money to all players” card was debiting the card recipient but not crediting everyone else their due.
- Version 1.81 [May 2017]:
- Fixed a bug introduced by the Frozen Assets house rule in v1.8 that caused deed ownership to not properly reset for a new game.
- Version 1.82 [May 2017]:
- Cleaning up some legacy code resulted in rent transfers not working. Fixed.
- Version 2.0.0 [June 2018]
- Changed to a new multipoint versioning system, so industry standard!
- Changed permissions from no-copy/transfer to copy/no-transfer!
- Converted from a Sculpted prim addon theme system to a Mesh themed game rezzer system.
- New Mesh themes mean that themes can have custom scripting and unique animations in each theme.
- Games are no longer ‘objects’ and instead are now ‘licenses’ that work on any compatible themed game rezzer.
- Older ‘object’ based games can be converted to licenses for free by using the migration system in the store.
- Switched from old Gaming.SL website/backend to entirely new Gaming.SL LIVE website/backend.
- Addons, achievements, games, and scores can be migrated from old Gaming.SL to new Gaming.SL Live if desired.
- Entirely new External API system for external/third-party game addons. External API defaults to OFF.
- Many game settings have been moved from the games to the rezzers now.
- Updating is now a function of the rezzers, not the games. Updating a rezzer updates all compatible games inside it.
- New Gaming.SL Live now allows players to log in to the website and change their profiles and view/control their purchased products.
- New redelivery system available in store and on the website, since games are copy/no-transfer permissions now.
- Games can now be made PUBLIC and will show up on the website’s LIVE page. All games default to PRIVATE.
- Updated backend means that all games can have top winners boards even if they have no scoring system, and these wins no longer expire off.
- New Top Ranked system ranks how well you play against other people based on the game performance of all participants.
- Games no longer have a ‘hard reset’ where they eject all sitting players. Players can still be ejected from the admin menu if desired.
- Tournaments are not curently supported on Gaming.SL Live, as nobody used it on the old system. An entirely new in-world based tournament system is being planned.
- Players are not prevented from sitting down even if they are not allowed to play. They will be added on the next game instead.
- Title deed cards now show both sides of the card when zoomed in, so you can still see housing information when mortgaged.
- Version 2.0.1 [June 2018]
- Fixed Simopolis thinking it was Greedy Greedy when talking to the external API system.
- Version 2.0.2 [July 2018]
- Fixed title deed cards not being unmortgaged after a game ended.
- Version 2.0.3 [July 2018]
- Fixed a bug where a table might say “Admin menu is currently in use.” to people who click on the table while playing.
- Added support for external Leaderboards to lock onto specific game rezzers rather than just specific games.
- Version 2.0.4 [August 2018]
- Added the ability to access the MIGRATE system by touching the Gaming.SL logo on the game, rather than having to visit the store.
- Version 2.0.5 [September 2018]
- Fixed a bug that was preventing admins added to the rezzer from propagating correctly to the game.
- Added floating text over the table when the game is unlicensed, and also includes a helpful message for fixing it in the case of improperly shut down games.
- Version 2.0.6 [January 2019]
- Fixed a bug that could cause the admin menu to not timeout correctly.
- Version 2.0.7 [January 2020]
- Changed the messaging around the licensing not being loaded to make it less scary.
- Changed it so that no matter where you click and hold, you always get the rezzer/theme menu first for consistency.