K.R. Engineering K.R. Engineering

  • Home
  • Blog
  • About
  • Contact
  • ChangeLogs
  • Privacy Policy
Home / ChangeLog – RummiQub

ChangeLog – RummiQub

700 views 2 min , 47 sec read 0
  • Version 1.0b [September 2016]:
    • Beta release.
  • Version 1.01 [September 2016]:
    • Added the ability to do a Wild Sub on a run, allowing a player to replace a wild tile on the board with the non-wild equivalent no matter where it is in the run.
  • Version 1.02 [October 2016]:
    • Fixed a minor bug where the table would not revert to “nobody’s turn” when the last person stood up.
    • Recently added tiles now have a purple flag above them in your HUD, to show you what’s new.
    • Added a “Whole Set Harvest” option in admin menu. When enabled, you can pick up entire sets from the board and replay them as you wish.
  • Version 1.03 [December 2016]:
    • Fixed a bug where replaying a harvested WILD tile and then UNDOing could cause the game to think you had less tiles than you really did.
  • Version 1.04 [January 2017]:
    • Fixed a bug where splitting a run and then UNDOing on the same turn would cause the split run to not be removed from the board properly, thus duplicating tiles.
    • Fixed a bug where you can’t UNDO if the only tiles you have played are harvested tiles.
    • Changed wild tile textures to be more obvious when played on the board.
    • On runs with more than 5 tiles, the intermediary “…” tile will now indicate as wild if any of the hidden tiles are wild.
    • Fixed a bug with updating wild tile texture on HUD that nobody but me would ever notice because it only happens on script reset.
  • Version 1.05 [March 2018]:
    • Fixed a bug where you could ‘play’ tiles when harvesting from a run or group on the board.
  • Version 2.0.0 [June 2018]
    • Changed to a new multipoint versioning system, so industry standard!
    • Changed permissions from no-copy/transfer to copy/no-transfer!
    • Converted from a Sculpted prim addon theme system to a Mesh themed game rezzer system.
    • New Mesh themes mean that themes can have custom scripting and unique animations in each theme.
    • Games are no longer ‘objects’ and instead are now ‘licenses’ that work on any compatible themed game rezzer.
    • Older ‘object’ based games can be converted to licenses for free by using the migration system in the store.
    • Switched from old Gaming.SL website/backend to entirely new Gaming.SL LIVE website/backend.
    • Addons, achievements, games, and scores can be migrated from old Gaming.SL to new Gaming.SL Live if desired.
    • Entirely new External API system for external/third-party game addons. External API defaults to OFF.
    • Many game settings have been moved from the games to the rezzers now.
    • Updating is now a function of the rezzers, not the games. Updating a rezzer updates all compatible games inside it.
    • New Gaming.SL Live now allows players to log in to the website and change their profiles and view/control their purchased products.
    • New redelivery system available in store and on the website, since games are copy/no-transfer permissions now.
    • Games can now be made PUBLIC and will show up on the website’s LIVE page. All games default to PRIVATE.
    • Updated backend means that all games can have top winners boards even if they have no scoring system, and these wins no longer expire off.
    • New Top Ranked system ranks how well you play against other people based on the game performance of all participants.
    • Games no longer have a ‘hard reset’ where they eject all sitting players. Players can still be ejected from the admin menu if desired.
    • Tournaments are not curently supported on Gaming.SL Live, as nobody used it on the old system. An entirely new in-world based tournament system is being planned.
    • Players are not prevented from sitting down even if they are not allowed to play. They will be added on the next game instead.
  • Version 2.0.1 [June 2018]
    • Fixed a bug with player scores not showing correctly on the table (but still being correct to the game).
  • Version 2.0.2 [June 2018]
    • Fixed a DIFFERENT bug with player scores not showing correctly on the table (but still being correct to the game).
    • Fixed the Meld game setting not being restored correctly when loading the game on a rezzer.
  • Version 2.0.3 [July 2018]
    • Fixed a bug where a table might say “Admin menu is currently in use.” to people who click on the table while playing.
    • Added support for external Leaderboards to lock onto specific game rezzers rather than just specific games.
  • Version 2.0.4 [August 2018]
    • Added the ability to access the MIGRATE system by touching the Gaming.SL logo on the game, rather than having to visit the store.
  • Version 2.0.5 [September 2018]
    • Fixed a bug that was preventing admins added to the rezzer from propagating correctly to the game.
    • Added floating text over the table when the game is unlicensed, and also includes a helpful message for fixing it in the case of improperly shut down games.
  • Version 2.0.6 [January 2019]
    • Fixed a bug that could cause the admin menu to not timeout correctly.
  • Version 2.0.7 [January 2020]
    • Changed the messaging around the licensing not being loaded to make it less scary.
    • Changed it so that no matter where you click and hold, you always get the rezzer/theme menu first for consistency.
changelogrummiqub

Categories

  • 10Board Games
  • 9Card Games
  • 5Dice Games
  • 10How-To Guides
  • 10Information
  • 12Store Policies

Most Viewed

  • Greedy Greedy – Second Life 5035
  • Corsair 4261
  • Migration 4105
  • On-A-Roll 3918
  • Redelivery 3758

Most Liked

  • Greedy Greedy – Second Life 5
  • Pentadee 1

Social

Article Categories

Board Games Card Games Dice Games How-To Guides Information Store Policies

Popular Articles

  • Greedy Greedy – Second Life
  • Corsair
  • Migration
  • On-A-Roll
  • Redelivery
All images and text © K.R. Engineering 2020. Flatbase template © NiceThemes 2020.