- Version 1.0b [September 2016]:
- Version 1.01 [September 2016]:
- Added the ability to do a Wild Sub on a run, allowing a player to replace a wild tile on the board with the non-wild equivalent no matter where it is in the run.
- Version 1.02 [October 2016]:
- Fixed a minor bug where the table would not revert to “nobody’s turn” when the last person stood up.
- Recently added tiles now have a purple flag above them in your HUD, to show you what’s new.
- Added a “Whole Set Harvest” option in admin menu. When enabled, you can pick up entire sets from the board and replay them as you wish.
- Version 1.03 [December 2016]:
- Fixed a bug where replaying a harvested WILD tile and then UNDOing could cause the game to think you had less tiles than you really did.
- Version 1.04 [January 2017]:
- Fixed a bug where splitting a run and then UNDOing on the same turn would cause the split run to not be removed from the board properly, thus duplicating tiles.
- Fixed a bug where you can’t UNDO if the only tiles you have played are harvested tiles.
- Changed wild tile textures to be more obvious when played on the board.
- On runs with more than 5 tiles, the intermediary “…” tile will now indicate as wild if any of the hidden tiles are wild.
- Fixed a bug with updating wild tile texture on HUD that nobody but me would ever notice because it only happens on script reset.
- Version 1.05 [March 2018]:
- Fixed a bug where you could ‘play’ tiles when harvesting from a run or group on the board.
- Version 2.0.0 [June 2018]
- Changed to a new multipoint versioning system, so industry standard!
- Changed permissions from no-copy/transfer to copy/no-transfer!
- Converted from a Sculpted prim addon theme system to a Mesh themed game rezzer system.
- New Mesh themes mean that themes can have custom scripting and unique animations in each theme.
- Games are no longer ‘objects’ and instead are now ‘licenses’ that work on any compatible themed game rezzer.
- Older ‘object’ based games can be converted to licenses for free by using the migration system in the store.
- Switched from old Gaming.SL website/backend to entirely new Gaming.SL LIVE website/backend.
- Addons, achievements, games, and scores can be migrated from old Gaming.SL to new Gaming.SL Live if desired.
- Entirely new External API system for external/third-party game addons. External API defaults to OFF.
- Many game settings have been moved from the games to the rezzers now.
- Updating is now a function of the rezzers, not the games. Updating a rezzer updates all compatible games inside it.
- New Gaming.SL Live now allows players to log in to the website and change their profiles and view/control their purchased products.
- New redelivery system available in store and on the website, since games are copy/no-transfer permissions now.
- Games can now be made PUBLIC and will show up on the website’s LIVE page. All games default to PRIVATE.
- Updated backend means that all games can have top winners boards even if they have no scoring system, and these wins no longer expire off.
- New Top Ranked system ranks how well you play against other people based on the game performance of all participants.
- Games no longer have a ‘hard reset’ where they eject all sitting players. Players can still be ejected from the admin menu if desired.
- Tournaments are not curently supported on Gaming.SL Live, as nobody used it on the old system. An entirely new in-world based tournament system is being planned.
- Players are not prevented from sitting down even if they are not allowed to play. They will be added on the next game instead.
- Version 2.0.1 [June 2018]
- Fixed a bug with player scores not showing correctly on the table (but still being correct to the game).
- Version 2.0.2 [June 2018]
- Fixed a DIFFERENT bug with player scores not showing correctly on the table (but still being correct to the game).
- Fixed the Meld game setting not being restored correctly when loading the game on a rezzer.
- Version 2.0.3 [July 2018]
- Fixed a bug where a table might say “Admin menu is currently in use.” to people who click on the table while playing.
- Added support for external Leaderboards to lock onto specific game rezzers rather than just specific games.
- Version 2.0.4 [August 2018]
- Added the ability to access the MIGRATE system by touching the Gaming.SL logo on the game, rather than having to visit the store.
- Version 2.0.5 [September 2018]
- Fixed a bug that was preventing admins added to the rezzer from propagating correctly to the game.
- Added floating text over the table when the game is unlicensed, and also includes a helpful message for fixing it in the case of improperly shut down games.
- Version 2.0.6 [January 2019]
- Fixed a bug that could cause the admin menu to not timeout correctly.
- Version 2.0.7 [January 2020]
- Changed the messaging around the licensing not being loaded to make it less scary.
- Changed it so that no matter where you click and hold, you always get the rezzer/theme menu first for consistency.