- Version 1.0 [September 2014]:
- Version 1.01 [September 2014]:
- Fixed a bug where one person folding could cause an endless discard loop.
- Fixed FOLD and ALL IN indicators disappearing in front of player.
- Fixed an instance where a higher Two Pair sometimes failed to beat a lower Two Pair.
- Version 1.02 [September 2014]:
- Two Pair is honestly just a huge pain in the ass.
- Version 1.03 [September 2014]:
- Restructured the way ALL IN bets are handled. You may now only earn up to your own contribution from each player if you win. Leftover money will be awarded to other players as side pots.
- Fixed a bug causing a stack heap collision (running out of memory) in some high card tie-breaker instances.
- Fixed the game not allowing you to start a new game without resetting first.
- Version 1.1 [January 2015]:
- Added support for specular and normal maps to theme engine. Also includes alpha mode support.
- Themes that include specular information will now use this for Shiny On/Off options in themes, instead of old style shiny.
- New Theme Engine is backwards compatible with non-materials addons. Material addons are not backwards compatible with old tables.
- Added the ability for table owners to save new default camera settings from the Pose/Camera menus.
- Version 1.11 [May 2015]:
- Fixed a bug where adding a custom card deck to the game would delete all the animations and HUD from the game’s root prim. Don’t ask.
- SUPER EXCITING: FIXED ALPHA FIGHTING ON CARD HUD. Using a combination of a tailor cut Mesh card prim and alpha mode blending, I was able to finally solve alpha sorting glitches on the HUD.
- Version 1.2 [February 2016]:
- Updated Gaming.SL API code to latest version.
- Version 1.21 [July 2016]:
- Fixed not being able to play Aces as low cards in straights (Ace, 2, 3, 4, 5).
- Version 2.0.0 [June 2018]
- Changed to a new multipoint versioning system, so industry standard!
- Changed permissions from no-copy/transfer to copy/no-transfer!
- Converted from a Sculpted prim addon theme system to a Mesh themed game rezzer system.
- New Mesh themes mean that themes can have custom scripting and unique animations in each theme.
- Games are no longer ‘objects’ and instead are now ‘licenses’ that work on any compatible themed game rezzer.
- Older ‘object’ based games can be converted to licenses for free by using the migration system in the store.
- Switched from old Gaming.SL website/backend to entirely new Gaming.SL LIVE website/backend.
- Addons, achievements, games, and scores can be migrated from old Gaming.SL to new Gaming.SL Live if desired.
- Entirely new External API system for external/third-party game addons. External API defaults to OFF.
- Many game settings have been moved from the games to the rezzers now.
- Updating is now a function of the rezzers, not the games. Updating a rezzer updates all compatible games inside it.
- New Gaming.SL Live now allows players to log in to the website and change their profiles and view/control their purchased products.
- New redelivery system available in store and on the website, since games are copy/no-transfer permissions now.
- Games can now be made PUBLIC and will show up on the website’s LIVE page. All games default to PRIVATE.
- Updated backend means that all games can have top winners boards even if they have no scoring system, and these wins no longer expire off.
- New Top Ranked system ranks how well you play against other people based on the game performance of all participants.
- Games no longer have a ‘hard reset’ where they eject all sitting players. Players can still be ejected from the admin menu if desired.
- Tournaments are not curently supported on Gaming.SL Live, as nobody used it on the old system. An entirely new in-world based tournament system is being planned.
- Players are not prevented from sitting down even if they are not allowed to play. They will be added on the next game instead.
- Version 2.0.1 [July 2018]
- Fixed a bug where a table might say “Admin menu is currently in use.” to people who click on the table while playing.
- Added support for external Leaderboards to lock onto specific game rezzers rather than just specific games.
- Version 2.0.2 [August 2018]
- Added the ability to access the MIGRATE system by touching the Gaming.SL logo on the game, rather than having to visit the store.
- Version 2.0.3 [August 2018]
- Updated textures for buttons to be consistent with Texas Hold’em. The main difference is that the DEAL button is no longer black, as it was too hard to see.
- Updated Current Bet and Current Pot displays to be consistent with Texas Hold’em. They look better.
- Updated cards on the table to have new, larger, easier to read format also taken from Texas Hold’em.
- Added particle poker chip effect for the player who wins the hand, to show visually who took the pot.
- Fixed a bug that was preventing admins added to the rezzer from propagating correctly to the game.
- Added floating text over the table when the game is unlicensed, and also includes a helpful message for fixing it in the case of improperly shut down games.
- Updated the K.R. Engineering standard playing card HUD. Now has 1/4 of the scripts, and replaced some old non-mesh components. There’s some added functionality as well for some games.
- Fixed a bug where Poker would often report to the server that it had more players playing than it really did when uploading scores.
- Version 2.0.4 [September 2018]
- Some updates to the universal card HUD.
- Version 2.0.5 [January 2019]
- Fixed a bug that could cause the admin menu to not timeout correctly.
- Version 2.0.6 [January 2020]
- Fixed cards showing in front of the wrong seat when using 4-player themes.
- Changed the messaging around the licensing not being loaded to make it less scary.
- Changed it so that no matter where you click and hold, you always get the rezzer/theme menu first for consistency.