- Version 1.1 [April 2011]:
- Created Pocket Pentadee that is 18 prims instead of 42, and 10 scripts instead of 17.
- Admin users can now access the administrative menu, but do not have all the options that owners do.
- Added new Group Admin option, defaults to off, allowing anyone in the same group as the table to be considered admins without having to be added manually.
- Updated to support the Display Names feature on newer Second Life viewers.
- Game now has OPTIONAL internal prize server with buyin and betting options that give games more control over how these events occur. External prize servers are still fully functional and now receive more information than before. Internal prize server now responsible for communicating with external prize servers. External API can be enabled/disabled independently of internal prize server features.
- 5 new poses in each seat.
- Compensated for a bug in SL where when you sit down, SL sends random keystrokes to the game, even if you pressed nothing. This was relatively harmless, but resulted in the animation menu randomly coming up, or your camera view not defaulting to birdseye when it should.
- No longer required to reset between games, displacing all the players. Once a game has ended, simply press ROLL again to start a new game with everyone seated.
- Changed the “tintable” branding preset to something less hideous.
- Added option to put table into Group Play mode, where only members of the same group as the table are allowed to play it. Must have group tag active to work.
- Reduced prim count on Table game by 7 prims, down to 42 from 49.
- Added support for permanent, searchable leaderboards on http://Gaming.SL/. Leaderboards can be viewed by table, region or grid wide, with criteria on winner, date, number of players, game options used.
- Added support for achievements on http://Gaming.SL/. Performing certain miraculous feats during gameplay will net you achievements. Some hard, some easy, some really hard.
- Added support for jackpots on http://Gaming.SL/. Placing high on leaderboards can net you L$ prizes. Play frequently to win frequently.
- Game owner now gets notified when they play the game if there are any new News posts on Gaming.SL about their specific game.
- Added support for addons to be installed into the game after purchase.
- Old Style/New Style buttons in admin menu considered deprecated, and removed. Theme switching occurs in the color menu now as part of a brand new theme engine.
- Used new Gaming.SL addon support to create installable themes for the game that are universal for all compatible tables (n/a for Pocket game) (buy a theme once, use it with all compatible tables).
- Added toggle button for fullbright in branding menu.
- Slightly increased the distance of the centerboard off of the table to make the games more resistant to high altitude rounding errors in drawing geometry.
- Added single and multi table tournament support on http://Gaming.SL/.
- Version 1.11 [November 2011]:
- Fixed a bug in the Limit Join option on the table version.
- Added an option to have players evicted rather than skipped if they don’t take their turn in a specified amount of time. This should help with Pocket games especially, for when people join and then wander off and stop playing.
- Fixed only 5 of the 6 places showing up on High Prim gamekeeper.
- Added option to gamekeepers and scorekeepers to control whether single-player games are shown.
- Fixed Reset option in gamekeepers and scorekeepers working off of GMT instead of Second Life time.
- Gamekeepers and scorekeepers now show the UUID and G.SL ID of the game they are paired with if set to One Game.
- Version 1.12 [November 2011]:
- Turn timeouts are now enforced across a player’s turn. This means players can time out if they idle halfway through a turn, rather than only timing out if they haven’t started their turn.
- Version 1.13 [November 2013]:
- Switched high-prim Scorekeepers and Gamekeepers to Convex Hull physics, reducing them from 46 prims to 24 prims each.
- Switched both Table and Pocket games to Convex Hull physics, reducing table to 29 prims and Pocket to 12 prims.
- Converted most of Pentadee’s chat messages to use llRegionSayTo so that only the person whose turn it is hears most of the messages now.
- Added code to revert back to llKey2Name (legacy names) when llGetDisplayName is only returning ???.
- Cleaned up additional instances of table not defaulting back to Legacy Names when Display Names return ???. (Internal prize server)
- Opt Out button in Gaming.SL menu is now Opt Out|In for clarity. Also spawns an ARE YOU SURE confirmation dialog with more information.
- Added ambient sound support to Gaming.SL addon themes. When a theme has an active sound, a Sound ON|OFF button appears in the Modify submenu.
- Table owners can now set the color and/or texture of seats individually on their table. This is retroactive for all themes.
- Table owners can now set the color and/or texture of other parts of the table more discretely where they were not able to before, such as cushions/lights/other accents.
- Changed theme menu to (almost) always have a Close button present, instead of having to click Back multiple times to return to the parent menu before closing. More user friendly.
- Pocket games only: Frame OFF|ON buttons moved to Modify submenu.
- Version 1.2 [July 2014]:
- Table reduced from 29 PE to 25 PE.
- Color button added in Admin Menu that brings up the same menu as pressing Color on the table top.
- Chairs should no longer get messed up if you rotate the table while it is in the process of changing themes.
- Theme engine updated to allow themes to adjust the physics shape of individual pieces, on a per-theme basis. This may cause minor fluctuations in prim count when changing themes.
- Script count reduced by 7 on the Table version, now only 11 scripts for entire game.
- ALL PRIZE FUNCTIONS HAVE BEEN REMOVED to comply with the new Skill Gaming policy from Linden Lab. As a result, table no longer requests debit permissions on rez.
- Changed the way games fetch addons from the server to reduce the number of HTTP requests being made, since LL is throttling them.
- Added new option for themes to specify whether they are normal sitting, ground sitting or laying down themes, and added 4 new poses.
- Updated Prize Server and Jackpot Prize Server for the new Skill Gaming Policy. Advanced Prize Server is not legal under the new policy and will not be included.
- Game will now attempt to restore previous settings on new table from before an update.
- Camera and poses no longer controlled by keyboard, now accessed through “POSE” button on table top. Table no longer takes over your controls at all.
- Version 1.21 [August 2014]:
- Updated scorekeepers and gamekeepers to newer (and lower PE) all-Mesh objects.
- Fixed Pocket not properly showing G.SL version number.
- Fixed Pocket showing Legacy Names instead of Display Names in hover text.
- Version 1.3 [January 2015]:
- Added support for specular and normal maps to theme engine. Also includes alpha mode support.
- Themes that include specular information will now use this for Shiny On/Off options in themes, instead of old style shiny.
- New Theme Engine is backwards compatible with non-materials addons. Material addons are not backwards compatible with old tables.
- Added the ability for table owners to save new default camera settings from the Pose/Camera menus.
- Version 1.31 [April 2015]:
- Fixed Pocket themes not loading correctly after Materials update.
- Fixed incorrectly reporting games as having 0 players to Gaming.SL, resulting in them not being shown on leaderboards and scorekeepers.
- Version 1.32 [July 2015]:
- Fixed a long-standing bug with soft resets that could cause the player indicators to light up incorrectly.
- Fixed a bug on table version that could cause the default camera settings to restore incorrectly from some prior versions.
- General cleanup of older code.
- Version 1.4 [February 2016]:
- Updated Gaming.SL API code to latest version.
- Converted all game elements to full mesh.
- Land impact of table version drops from 25 to 24, land impact of Pocket version drops from 11 to 7.
- Now uses Greedy style turn and score indicators for a more compact game.
- Layout made consistent between Pocket and Table versions.
- Score Card on Table version is now much larger and easier to interact with.
- Version 1.41 [March 2016]:
- Fixed player scores showing the wrong color after a reset.
- Version 2.0.0 [June 2018]
- Changed to a new multipoint versioning system, so industry standard!
- Changed permissions from no-copy/transfer to copy/no-transfer!
- Converted from a Sculpted prim addon theme system to a Mesh themed game rezzer system.
- New Mesh themes mean that themes can have custom scripting and unique animations in each theme.
- Games are no longer ‘objects’ and instead are now ‘licenses’ that work on any compatible themed game rezzer.
- Older ‘object’ based games can be converted to licenses for free by using the migration system in the store.
- Switched from old Gaming.SL website/backend to entirely new Gaming.SL LIVE website/backend.
- Addons, achievements, games, and scores can be migrated from old Gaming.SL to new Gaming.SL Live if desired.
- Entirely new External API system for external/third-party game addons. External API defaults to OFF.
- Many game settings have been moved from the games to the rezzers now.
- Updating is now a function of the rezzers, not the games. Updating a rezzer updates all compatible games inside it.
- New Gaming.SL Live now allows players to log in to the website and change their profiles and view/control their purchased products.
- New redelivery system available in store and on the website, since games are copy/no-transfer permissions now.
- Games can now be made PUBLIC and will show up on the website’s LIVE page. All games default to PRIVATE.
- Updated backend means that all games can have top winners boards even if they have no scoring system, and these wins no longer expire off.
- New Top Ranked system ranks how well you play against other people based on the game performance of all participants.
- Games no longer have a ‘hard reset’ where they eject all sitting players. Players can still be ejected from the admin menu if desired.
- Tournaments are not curently supported on Gaming.SL Live, as nobody used it on the old system. An entirely new in-world based tournament system is being planned.
- Players are not prevented from sitting down even if they are not allowed to play. They will be added on the next game instead.
- Version 2.0.1 [July 2018]
- Fixed a bug where a table might say “Admin menu is currently in use.” to people who click on the table while playing.
- Added support for external Leaderboards to lock onto specific game rezzers rather than just specific games.
- Version 2.0.2 [August 2018]
- Added the ability to access the MIGRATE system by touching the Gaming.SL logo on the game, rather than having to visit the store.
- Version 2.0.3 [September 2018]
- Fixed a bug that was preventing admins added to the rezzer from propagating correctly to the game.
- Added floating text over the table when the game is unlicensed, and also includes a helpful message for fixing it in the case of improperly shut down games.
- Version 2.0.4 [January 2019]
- Fixed a bug that could cause the admin menu to not timeout correctly.
- Version 2.0.5 [January 2020]
- Changed the messaging around the licensing not being loaded to make it less scary.
- Changed it so that no matter where you click and hold, you always get the rezzer/theme menu first for consistency.