- Version 1.0 [Unknown 2005]:
- Version 1.1 [Unknown 2005]:
- Version 1.2 [Unknown 2005]:
- Version 1.21 [Unknown 2005]:
- Version 1.22 [Unknown 2005]:
- Version 1.23 [Unknown 2005]:
- Version 1.24 [November 2005]:
- Version 1.25 [December 2005]:
- Version 1.3 [May 2006]:
- Entirely new look! New chairs, textures and features.
- New theme engine allows the owner to switch instantly between 12 preset colors or 6 unique themes (the old favorites plus three new ones)!
- New Auto Camera option! When enabled (default), sitting at the table will cause your camera to automatically orient to a top-down view of the table.
- Version 1.4 [January 2007]:
- New table designed with a more polished look.
- Updated theme and color system with 18 standard colors and 6 improved themes.
- Option to change dice texture as well as customize the main game panel with your own texture!
- Removed old Auto Camera functionality and replaced with independent camera controls in each chair, allowing each player to choose their own camera view.
- Cameras automatically disengage when game is hidden now.
- AUTOMATIC UPDATES! See ‘Bug Fixes & Upgrades’ below!
- Version 1.41 [January 2007]:
- Fixed a bug in the new camera system.
- Version 1.5 [August 2007]:
- Remove all player betting to comply with the wagering ban handed down by Linden Lab.
- Changed turn indicators to remove excess prims. Entire table is now reduced by 9 prims.
- Version 1.6 [October 2007]:
- Rebuilt money handling in the game to use new K.R. Engineering Game Prize API. Read more about it in the PAY TO PLAY section above.
- The previously incorporated ‘payout’ option has been moved to the ‘prize server’ discussed in the PAY TO PLAY section.
- Version 1.7 [November 2008]:
- All scripts recompiled for the new MONO scripting engine. This should improve performance in slow simulators.
- Improved camera system for game players. When seated, pressing left/right changes camera view, and pressing forward or back zooms in and out.
- Custom gameplay poses. When seated, pressing page up or page down will allow the player to change their pose. Poses include generic male/female sits, slave sits allowing them to kneel beside their master/mistress, and couples poses.
- Takes advantage of new scripting functions to reduce primcount (combining buttons into single prims).
- Removed ‘dining table’ feature, as it added unnecessary prims and scripts, and most people somehow managed to trigger it accidentally and then IM me in a fit/panic instead of reading the instructions.
- Totally redesigned administrative system for owner to change game options. Now in an easy to access, easy to use, hopefully non-confusing menu.
- New sculpted table and chairs.
- Reduced entire game by 74 prims!!!!111
- Fixed a bug where OAR would not communicate correctly with Prize Server when the game was finished.
- Version 1.71 [November 2008]:
- Fixed seats not resetting properly, creating odd problems.
- Version 1.72 [November 2008]:
- Added option to admin menu to switch table between old style and new style. Purely aesthetic, no gameplay changes. Prim count unchanged.
- Version 1.73 [February 2009]:
- Fixed a bug where the camera perspective of players was not properly updated when one player stood up. This is a compensation for a bug in the Second Life camera system that incorrectly affects all seated avatars’ cameras.
- Version 1.74 [June 2010]:
- Version 1.8 [September 2011]:
- Admin users can now access the administrative menu, but do not have all the options that owners do.
- Added new Group Admin option, defaults to off, allowing anyone in the same group as the table to be considered admins without having to be added manually.
- Updated to support the Display Names feature on newer Second Life viewers.
- Game now has OPTIONAL internal prize server with buyin and betting options that give games more control over how these events occur. External prize servers are still fully functional and now receive more information than before. Internal prize server now responsible for communicating with external prize servers. External API can be enabled/disabled independently of internal prize server features.
- 5 new poses in each seat.
- Compensated for a bug in SL where when you sit down, SL sends random keystrokes to the game, even if you pressed nothing. This was relatively harmless, but resulted in the animation menu randomly coming up, or your camera view not defaulting to birdseye when it should.
- No longer required to reset between games, displacing all the players. Once a game has ended, simply press START again to start a new game with everyone seated.
- Changed the “tintable” branding preset to something less hideous.
- Added option to put table into Group Play mode, where only members of the same group as the table are allowed to play it. Must have group tag active to work.
- Reduced prim count on Table game by 7 prims, down to 50 from 57.
- Game owner now gets notified when they play the game if there are any new News posts on Gaming.SL about their specific game.
- Added support for addons to be installed into the game after purchase.
- Old Style/New Style buttons in admin menu considered deprecated, and removed. Theme switching occurs in the color menu now as part of a brand new theme engine.
- Used new Gaming.SL addon support to create installable themes for the game that are universal for all compatible tables (n/a for Pocket game) (buy a theme once, use it with all compatible tables).
- Added toggle button for fullbright in branding menu.
- Slightly increased the distance of the centerboard off of the table to make the games more resistant to high altitude rounding errors in drawing geometry.
- Reduced script count by almost half, down to 19 from 36.
- Removed purchase information for the real life On-A-Roll game, as it is discontinued.
- Version 1.81 [October 2011]:
- Fixed corrupted appearance of tokens on 4 of the game board squares.
- Fixed dice not resetting back to 1s when the game is reset.
- Version 1.82 [January 2013]:
- Implemented llRegionSayTo function in place of many previously whispered messages, to reduce chat spam.
- Fixed table so that it will revert back to using llKey2Name in the event that the Display Name server returns ???.
- Replaced a lot of prims with mesh faces, and switched table to Convex Hull physics.
- Table reduced from 50 prims to 31 PE.
- Version 1.83 [November 2013]:
- Cleaned up additional instances of table not defaulting back to Legacy Names when Display Names return ???. (Internal prize server)
- Opt Out button in Gaming.SL menu is now Opt Out|In for clarity. Also spawns an ARE YOU SURE confirmation dialog with more information.
- Added ambient sound support to Gaming.SL addon themes. When a theme has an active sound, a Sound ON|OFF button appears in the Modify submenu.
- Table owners can now set the color and/or texture of seats individually on their table. This is retroactive for all themes.
- Table owners can now set the color and/or texture of other parts of the table more discretely where they were not able to before, such as cushions/lights/other accents.
- Changed theme menu to (almost) always have a Close button present, instead of having to click Back multiple times to return to the parent menu before closing. More user friendly.
- Version 1.84 [January 2014]:
- Fixed a bug where the game can ask for buyins twice when they are enabled on the internal prize server
- Version 1.9 [July 2014]:
- Table reduced from 29 PE to 23 PE.
- Color button added in Admin Menu that brings up the same menu as pressing Color on the table top.
- Chairs should no longer get messed up if you rotate the table while it is in the process of changing themes.
- Theme engine updated to allow themes to adjust the physics shape of individual pieces, on a per-theme basis. This may cause minor fluctuations in prim count when changing themes.
- Script count reduced by 7 on the Table version, now only 12 scripts for entire game.
- ALL PRIZE FUNCTIONS HAVE BEEN REMOVED to comply with the new Skill Gaming policy from Linden Lab. As a result, table no longer requests debit permissions on rez.
- Changed the way games fetch addons from the server to reduce the number of HTTP requests being made, since LL is throttling them.
- Added new option for themes to specify whether they are normal sitting, ground sitting or laying down themes, and added 4 new poses.
- Updated Prize Server and Jackpot Prize Server for the new Skill Gaming Policy. Advanced Prize Server is not legal under the new policy and will not be included.
- Game will now attempt to restore previous settings on new table from before an update.
- Version 1.91 [July 2014]:
- Fixed a bug that would cause an agent permission error when 3 or more people were playing and someone stood up.
- Version 1.92 [July 2014]:
- Fixed a bug in the new Branding Controller script that caused brand settings not to be restored properly after update.
- Version 1.93 [September 2014]:
- Fixed a bug where restoring settings from previous versions caused game/vacancy timeouts to be switched.
- Version 1.94 [September 2014]:
- Fixed “Turn Timeout” button not working in admin menu.
- Version 2.0 [January 2015]:
- Added support for specular and normal maps to theme engine. Also includes alpha mode support.
- Themes that include specular information will now use this for Shiny On/Off options in themes, instead of old style shiny.
- New Theme Engine is backwards compatible with non-materials addons. Material addons are not backwards compatible with old tables.
- Added the ability for table owners to save new default camera settings from the Pose/Camera menus.
- Version 2.01 [January 2015]:
- Fixed a bug with the new Default Camera settings not being restored after an update.
- Version 2.02 [April 2015]:
- Fixed a bug where the Bouncer Rule could be applied multiple times as long as no new pieces were placed down in between.
- Version 2.03 [May 2015]:
- Fixed a bug where the game would sometimes allow you to use more than 1 crowned piece from the same run to form a new run if the run already shared crowned pieces with a second run.
- Version 2.1 [February 2016]:
- Updated Gaming.SL API code to latest version.
- Version 3.0.0 [June 2018]
- Changed to a new multipoint versioning system, so industry standard!
- Changed permissions from no-copy/transfer to copy/no-transfer!
- Converted from a Sculpted prim addon theme system to a Mesh themed game rezzer system.
- New Mesh themes mean that themes can have custom scripting and unique animations in each theme.
- Games are no longer ‘objects’ and instead are now ‘licenses’ that work on any compatible themed game rezzer.
- Older ‘object’ based games can be converted to licenses for free by using the migration system in the store.
- Switched from old Gaming.SL website/backend to entirely new Gaming.SL LIVE website/backend.
- Addons, achievements, games, and scores can be migrated from old Gaming.SL to new Gaming.SL Live if desired.
- Entirely new External API system for external/third-party game addons. External API defaults to OFF.
- Many game settings have been moved from the games to the rezzers now.
- Updating is now a function of the rezzers, not the games. Updating a rezzer updates all compatible games inside it.
- New Gaming.SL Live now allows players to log in to the website and change their profiles and view/control their purchased products.
- New redelivery system available in store and on the website, since games are copy/no-transfer permissions now.
- Games can now be made PUBLIC and will show up on the website’s LIVE page. All games default to PRIVATE.
- Updated backend means that all games can have top winners boards even if they have no scoring system, and these wins no longer expire off.
- New Top Ranked system ranks how well you play against other people based on the game performance of all participants.
- Games no longer have a ‘hard reset’ where they eject all sitting players. Players can still be ejected from the admin menu if desired.
- Tournaments are not curently supported on Gaming.SL Live, as nobody used it on the old system. An entirely new in-world based tournament system is being planned.
- Players are not prevented from sitting down even if they are not allowed to play. They will be added on the next game instead.
- New board color with the board split evenly between green and blue, making it clearer which side you play on.
- Version 3.0.1 [July 2018]
- Fixed a bug where a table might say “Admin menu is currently in use.” to people who click on the table while playing.
- Added support for external Leaderboards to lock onto specific game rezzers rather than just specific games.
- Version 3.0.2 [July 2018]
- Fixed dice rolling sound not being effected by the sound volume setting.
- Added support for Remote Random to On-A-Roll so that the game can pull random numbers from the G.SL server, rather than relying purely on llFrand().
- Fixed a bug where players would incorrectly get “you cannot play on that side of the board” on some of the seats when playing more than 2 players.
- Version 3.0.3 [July 2018]
- Somewhere in the 2.1 -> 3.0.0 conversion, team members all ended up playing on the same side. This has been fixed so that team members play on opposite sides again.
- Version 3.0.4 [August 2018]
- Added the ability to access the MIGRATE system by touching the Gaming.SL logo on the game, rather than having to visit the store.
- Version 3.0.5 [September 2018]
- Fixed a bug that was preventing admins added to the rezzer from propagating correctly to the game.
- Added floating text over the table when the game is unlicensed, and also includes a helpful message for fixing it in the case of improperly shut down games.
- Version 3.0.6 [January 2019]
- Fixed a bug that could cause the admin menu to not timeout correctly.
- Version 3.0.7 [January 2020]
- Changed the messaging around the licensing not being loaded to make it less scary.
- Changed it so that no matter where you click and hold, you always get the rezzer/theme menu first for consistency.