- Version 1.0b [June 2015]:
- Version 1.01b [June 2015]:
- Fixed a bug with Player 8 not showing up in the Hacking, Unburdening and Token menus.
- Version 1.02b [June 2015]:
- Fixed a bug with car tokens being improperly placed when the table was rotated.
- Version 1.03b [June 2015]:
- Fixed a bug where you could confirm the same Lottery number twice in really laggy conditions.
- Lottery indicators for each player now say ABSTAIN when they’ve abstained.
- Lottery number strip is now dimmed when there is no lottery ongoing, and lights up for lottery events.
- A very distinct 2 second sound clip now plays to alert players that a Lottery has started.
- Some internal restructuring makes end of the game calculations more efficient.
- TAKE button now only lights up when Redistribute cards can be played.
- BLOCK button now only lights up when Exemption cards can be played.
- GRIEF button now only lights up when the spinner lands on 7.
- MENU button now only lights up when a game is in progress.
- Version 1.04b [June 2015]:
- Fixed a bug where incorrect players would show up in the Steal Token menu.
- Version 1.05b [June 2015]:
- “Adopt creepy twins” board place was not adding kids to the car.
- Version 1.06 [June 2015]:
- Changed so that you can now grief a player up until the spinner is spun again, instead of only until their turn ends. This makes it consistent with the button lighting up.
- Fixed a bug in the lottery where if you let the lottery bet amount menu time out, you couldn’t re-open it by pressing your chosen number, only a different number.
- Fixed a bug where players could choose their gender, then spin the spinner, and THEN choose Job or Creator out of order. This sometimes caused the next player’s piece to move to the wrong board location when they next moved.
- Added a section about Investments to the instructions.
- Lifestyle leaves Beta.
- Version 1.07 [November 2015]:
- Fixed the “Obviously” achievement not being awarded.
- Version 1.08 [November 2015]:
- Fixed the “Picked On” achievement not being awarded.
- Version 1.1 [February 2016]:
- Updated Gaming.SL API code to latest version.
- Version 1.11 [May 2017]:
- Updated the Remote Random code used by Lifestyle to be more memory efficient.
- Version 2.0.0 [June 2018]
- Changed to a new multipoint versioning system, so industry standard!
- Changed permissions from no-copy/transfer to copy/no-transfer!
- Converted from a Sculpted prim addon theme system to a Mesh themed game rezzer system.
- New Mesh themes mean that themes can have custom scripting and unique animations in each theme.
- Games are no longer ‘objects’ and instead are now ‘licenses’ that work on any compatible themed game rezzer.
- Older ‘object’ based games can be converted to licenses for free by using the migration system in the store.
- Switched from old Gaming.SL website/backend to entirely new Gaming.SL LIVE website/backend.
- Addons, achievements, games, and scores can be migrated from old Gaming.SL to new Gaming.SL Live if desired.
- Entirely new External API system for external/third-party game addons. External API defaults to OFF.
- Many game settings have been moved from the games to the rezzers now.
- Updating is now a function of the rezzers, not the games. Updating a rezzer updates all compatible games inside it.
- New Gaming.SL Live now allows players to log in to the website and change their profiles and view/control their purchased products.
- New redelivery system available in store and on the website, since games are copy/no-transfer permissions now.
- Games can now be made PUBLIC and will show up on the website’s LIVE page. All games default to PRIVATE.
- Updated backend means that all games can have top winners boards even if they have no scoring system, and these wins no longer expire off.
- New Top Ranked system ranks how well you play against other people based on the game performance of all participants.
- Games no longer have a ‘hard reset’ where they eject all sitting players. Players can still be ejected from the admin menu if desired.
- Tournaments are not curently supported on Gaming.SL Live, as nobody used it on the old system. An entirely new in-world based tournament system is being planned.
- Players are not prevented from sitting down even if they are not allowed to play. They will be added on the next game instead.
- Version 2.0.1 [June 2018]
- Fixed a bug where one of the scripts was still doing “hard resets” instead of “soft resets”, resulting in that script thinking all players had left the game after the first game had finished.
- Version 2.0.2 [July 2018]
- Fixed a bug where a table might say “Admin menu is currently in use.” to people who click on the table while playing.
- Added support for external Leaderboards to lock onto specific game rezzers rather than just specific games.
- Version 2.0.3 [August 2018]
- Added the ability to access the MIGRATE system by touching the Gaming.SL logo on the game, rather than having to visit the store.
- Version 2.0.4 [September 2018]
- Fixed a bug that was preventing admins added to the rezzer from propagating correctly to the game.
- Added floating text over the table when the game is unlicensed, and also includes a helpful message for fixing it in the case of improperly shut down games.
- Version 2.0.5 [January 2019]
- Fixed a bug preventing the Grief button from working properly as a result of the Gaming.SL Live conversion.
- Fixed a bug that could cause the admin menu to not timeout correctly.
- Version 2.0.6 [January 2020]
- Changed the messaging around the licensing not being loaded to make it less scary.
- Changed it so that no matter where you click and hold, you always get the rezzer/theme menu first for consistency.