- Version 1.0b [October 2015]:
- Version 1.01b [October 2015]:
- Changed the behavior of the rapid assembly buttons on the HUD so that if you try to use the same tile twice to build a word, the HUD will re-order already selected letters instead of performing a swap.
- Fixed a bug where there would be ghosted letters on the board if you tried to place a word and it failed because you either didn’t connect it to any existing words OR because you tried to make a 1 letter word.
- Fixed a bug where if you tried to CHALLENGE yourself (not allowed) during the 30-second game ending countdown, it would stall the countdown.
- Tile and Score display in front of players now stays lit when a player leaves during a game.
- Version 1.02b [October 2015]:
- Players are now prevented from passing during challenges or when the game is in the final countdown stage.
- Removed a vestigial reference to Word Joiners in an error message.
- Fixed a bug where a Challenge or Undo after the tile bag was empty could cause the game to think you were out of tiles when you weren’t.
- Version 1.03b [November 2015]:
- Removed a debug message left over from v1.02b.
- Moved HELP / POSE / HUD buttons over to left side of game board. Moved all player scores to the right side of game board to form a new scoreboard style display.
- Added the option to use the Lexago HUD vertically instead of horizontally.
- Version 1.04b [November 2015]:
- Fixed a bug where changing the tile color would cause words that were previously removed with UNDO or CHALLENGE to appear on the board again.
- Changed HUD so that switching to Vertical doesn’t move as far to the left, which could cause the HUD to disappear off screen if the HUD is very large.
- Changed score displays so that if a player goes over 999, it will show the last three digits instead of the first three. (e.g. a score of 1173 will show as 173 instead of 117 now)
- Version 1.05 [November 2015]:
- Public release.
- Further refinements to “rapid assembly” option on HUD. Pressing + always moves a tile now instead of swapping it. This should be more intuitive.
- Version 1.06 [November 2015]:
- Fixed a bug where challenging a word at the end of the game could cause the game to stall.
- Version 1.07 [November 2015]:
- Fixed a bug where a word played on the upper left most tile and a word played on the lower right most tile could be considered connected if the lower right word was played first.
- Version 1.08 [November 2015]:
- Added a one time only popup message when using the HUD that explains that letters appear on the board in the same order they appear on your HUD, because apparently this is super confusing?
- Version 1.09 [January 2016]:
- Changed participation tracking to only take effect when a score changes.
- Fixed an exploit where players who didn’t like letters they drew after playing a word could undo and immediately play the same word again to draw new random letters.
- Discarding letters now prevents the previous player from undoing, or being challenged, as it counts as ‘taking a turn’ now.
- Version 1.1 [February 2016]:
- Updated Gaming.SL API code to latest version.
- Version 1.11 [March 2016]:
- Fixed a bug where the game would “reset due to inactivity” constantly when no game was in progress.
- Version 1.12 [January 2017]:
- Fixed a bug where having “Extra Random Tiles” enabled could cause the game to appear to deal you less than 7 tiles after playing a word.
- Version 2.0.0 [June 2018]
- Changed to a new multipoint versioning system, so industry standard!
- Changed permissions from no-copy/transfer to copy/no-transfer!
- Converted from a Sculpted prim addon theme system to a Mesh themed game rezzer system.
- New Mesh themes mean that themes can have custom scripting and unique animations in each theme.
- Games are no longer ‘objects’ and instead are now ‘licenses’ that work on any compatible themed game rezzer.
- Older ‘object’ based games can be converted to licenses for free by using the migration system in the store.
- Switched from old Gaming.SL website/backend to entirely new Gaming.SL LIVE website/backend.
- Addons, achievements, games, and scores can be migrated from old Gaming.SL to new Gaming.SL Live if desired.
- Entirely new External API system for external/third-party game addons. External API defaults to OFF.
- Many game settings have been moved from the games to the rezzers now.
- Updating is now a function of the rezzers, not the games. Updating a rezzer updates all compatible games inside it.
- New Gaming.SL Live now allows players to log in to the website and change their profiles and view/control their purchased products.
- New redelivery system available in store and on the website, since games are copy/no-transfer permissions now.
- Games can now be made PUBLIC and will show up on the website’s LIVE page. All games default to PRIVATE.
- Updated backend means that all games can have top winners boards even if they have no scoring system, and these wins no longer expire off.
- New Top Ranked system ranks how well you play against other people based on the game performance of all participants.
- Games no longer have a ‘hard reset’ where they eject all sitting players. Players can still be ejected from the admin menu if desired.
- Tournaments are not curently supported on Gaming.SL Live, as nobody used it on the old system. An entirely new in-world based tournament system is being planned.
- Players are not prevented from sitting down even if they are not allowed to play. They will be added on the next game instead.
- Version 2.0.1 [July 2018]
- Fixed a bug where a table might say “Admin menu is currently in use.” to people who click on the table while playing.
- Added support for external Leaderboards to lock onto specific game rezzers rather than just specific games.
- Version 2.0.2 [August 2018]
- Added the ability to access the MIGRATE system by touching the Gaming.SL logo on the game, rather than having to visit the store.
- Version 2.0.3 [September 2018]
- Fixed a bug that was preventing admins added to the rezzer from propagating correctly to the game.
- Added floating text over the table when the game is unlicensed, and also includes a helpful message for fixing it in the case of improperly shut down games.
- Version 2.0.4 [January 2019]
- Fixed a bug that could cause the admin menu to not timeout correctly.
- Version 2.0.5 [January 2020]
- Changed the messaging around the licensing not being loaded to make it less scary.
- Changed it so that no matter where you click and hold, you always get the rezzer/theme menu first for consistency.