- Version 1.0 [March 2015]:
- Version 1.01 [March 2015]:
- Deleted the “Scoring” section from the help notecard, which should not have been there. Leftover from copying/pasting Greedy Greedy’s notecard as a template.
- Version 1.02 [March 2015]:
- Fixed a bug where soft resets didn’t set the turn correctly for a new game.
- Fixed a bug where sometimes hazards doubled up on a board location.
- Fixed player 8’s home row not positioning pawns correctly.
- Changed game board graphics to make pawns more visible in their starting circle.
- Version 1.03 [March 2015]:
- Fixed an elusive bug where trying to pass purple pawn #4 would cause the game to become permanently unresponsive.
- Version 1.04 [March 2015]:
- Don’t fix things at 4am, sometimes you just make them worse.
- Version 1.05 [March 2015]:
- Fixed a bug where a pawn could get stuck going back and forth on a GO BACK and GO FORWARD hazard.
- Made dice always go dark at the end of a turn even if the dice weren’t all used.
- Added a PURGE button that allows players to clean up abandoned pawns. See PURGING section.
- Version 1.06 [April 2015]:
- Really fixed a bug where a pawn could get stuck going back and forth on a GO BACK and GO FORWARD hazard.
- Version 1.07 [May 2015]:
- Fixed a bug where if a pawn landed on a GO BACK hazard in front of their own home row (not anyone else’s) then the pawn would get sent to the wrong place on the board.
- Version 1.08 [August 2015]:
- Fixed the game timeout timer resetting the game “due to inactivity” even if there was no game in progress.
- Version 1.09 [September 2015]:
- Fixed a bug where setting turn timeout would report something different than what you entered, while actually setting it correctly.
- Added an option in Admin Menu to turn off blockades when using Parcheesi-style rules.
- Changed it so that if a roll is split, but there’s only one pawn capable of moving, then you must use the second die on the same pawn, even if you used the first die on that pawn.
- In order to speed up games a bit, added Bonus Free Moves when you capture an opponent’s pawn (10 spaces) or get your own pawn to HOME (20 spaces).
- Version 1.1 [October 2015]:
- Rolling 3 doubles in a row not only forfeits your turn, but now also forfeits any extra turns you may have earned from hazards.
- Conversely, if your turn ends because none of your pawns can use your roll, then extra turns now apply correctly.
- By default, you can no longer jump your own blockades. This creates an incentive to break up the blockades and keep the game moving. This option can be re-enabled from the admin menu if you prefer the old behavior.
- Version 1.2 [February 2016]:
- Updated Gaming.SL API code to latest version.
- Fixed “Local Random” not actually setting local random correctly.
- Version 1.21 [April 2017]:
- Updated how remote random works internally to use less memory.
- Version 1.22 [April 2017]:
- Fixed a bug where a table expecting remote random sourcing couldn’t contact the server in a very weird and highly specific circumstance would end up repeating the same dice rolls multiple times.
- Version 2.0.0 [June 2018]
- Changed to a new multipoint versioning system, so industry standard!
- Changed permissions from no-copy/transfer to copy/no-transfer!
- Converted from a Sculpted prim addon theme system to a Mesh themed game rezzer system.
- New Mesh themes mean that themes can have custom scripting and unique animations in each theme.
- Games are no longer ‘objects’ and instead are now ‘licenses’ that work on any compatible themed game rezzer.
- Older ‘object’ based games can be converted to licenses for free by using the migration system in the store.
- Switched from old Gaming.SL website/backend to entirely new Gaming.SL LIVE website/backend.
- Addons, achievements, games, and scores can be migrated from old Gaming.SL to new Gaming.SL Live if desired.
- Entirely new External API system for external/third-party game addons. External API defaults to OFF.
- Many game settings have been moved from the games to the rezzers now.
- Updating is now a function of the rezzers, not the games. Updating a rezzer updates all compatible games inside it.
- New Gaming.SL Live now allows players to log in to the website and change their profiles and view/control their purchased products.
- New redelivery system available in store and on the website, since games are copy/no-transfer permissions now.
- Games can now be made PUBLIC and will show up on the website’s LIVE page. All games default to PRIVATE.
- Updated backend means that all games can have top winners boards even if they have no scoring system, and these wins no longer expire off.
- New Top Ranked system ranks how well you play against other people based on the game performance of all participants.
- Games no longer have a ‘hard reset’ where they eject all sitting players. Players can still be ejected from the admin menu if desired.
- Tournaments are not curently supported on Gaming.SL Live, as nobody used it on the old system. An entirely new in-world based tournament system is being planned.
- Players are not prevented from sitting down even if they are not allowed to play. They will be added on the next game instead.
- Version 2.0.1 [July 2018]
- Fixed a bug where a table might say “Admin menu is currently in use.” to people who click on the table while playing.
- Added support for external Leaderboards to lock onto specific game rezzers rather than just specific games.
- Version 2.0.2 [July 2018]
- Fixed Parcheesi/Ludo and Hazards On/Off buttons working on table top, but not in admin menu.
- Version 2.0.3 [August 2018]
- Added the ability to access the MIGRATE system by touching the Gaming.SL logo on the game, rather than having to visit the store.
- Version 2.0.4 [September 2018]
- Fixed a bug that was preventing admins added to the rezzer from propagating correctly to the game.
- Added floating text over the table when the game is unlicensed, and also includes a helpful message for fixing it in the case of improperly shut down games.
- Fixed a bug where Ludo would position pawns incorrectly when rotated around X/Y axis (such as mounted on a wall with Pocket rezzer).
- Version 2.0.5 [January 2019]
- Updating dice rolling behavior to better indicate a roll has occurred even when the dice coincidentally rolls back to the same value as it previously was.
- Game pawns have been increased in size by 10%, making them easier to see and touch.
- Fixed a bug that could cause the admin menu to not timeout correctly.
- Version 2.0.6 [January 2020]
- Changed the messaging around the licensing not being loaded to make it less scary.
- Changed it so that no matter where you click and hold, you always get the rezzer/theme menu first for consistency.
- Version 2.0.7 [May 2020]
- Added glowing halos to all pawns to increase visibility on same-colored tiles.
- Removed “Tiles” button from Admin Menu that should not be there.