- Version 1.0 [March 2013]:
- Version 1.01 [May 2013]:
- Due to complaints about the game taking too long to finish even on Fast mode (300 points), two more modes have been added. Faster (100 points) and Fastest (50 points).
- Version 1.02 [November 2013]:
- Opt Out button in Gaming.SL menu is now Opt Out|In for clarity. Also spawns an ARE YOU SURE confirmation dialog with more information.
- Added ambient sound support to Gaming.SL addon themes. When a theme has an active sound, a Sound ON|OFF button appears in the Modify submenu.
- Table owners can now set the color and/or texture of seats individually on their table. This is retroactive for all themes.
- Table owners can now set the color and/or texture of other parts of the table more discretely where they were not able to before, such as cushions/lights/other accents.
- Changed theme menu to (almost) always have a Close button present, instead of having to click Back multiple times to return to the parent menu before closing. More user friendly.
- Version 1.03 [December 2013]:
- Fixed a bug preventing ‘soft resets’ from happening when a game had concluded and the Start button was pressed to begin a new game.
- Version 1.1 [August 2014]:
- Color button added in Admin Menu that brings up the same menu as pressing Color on the table top.
- Chairs should no longer get messed up if you rotate the table while it is in the process of changing themes.
- Theme engine updated to allow themes to adjust the physics shape of individual pieces, on a per-theme basis. This may cause minor fluctuations in prim count when changing themes.
- Script count reduced by 13 on the Table version, now only 12 scripts for entire game.
- ALL PRIZE FUNCTIONS HAVE BEEN REMOVED to comply with the new Skill Gaming policy from Linden Lab. As a result, table no longer requests debit permissions on rez.
- Changed the way games fetch addons from the server to reduce the number of HTTP requests being made, since LL is throttling them.
- Added new option for themes to specify whether they are normal sitting, ground sitting or laying down themes, and added 4 new poses.
- Updated Prize Server and Jackpot Prize Server for the new Skill Gaming Policy. Advanced Prize Server is not legal under the new policy and will not be included.
- Game will now attempt to restore previous settings on new table from before an update.
- Camera and poses no longer controlled by keyboard, now accessed through “POSE” button on table top. Table no longer takes over your controls at all.
- Scores are now displayed on the table top by default, hover text scores can be re-enabled from the Admin menu.
- New Indicators admin menu option for changing the color of the turn indicators.
- Table reduced from 27 prims to 23 PE.
- Version 1.11 [September 2014]:
- Fixed a bug preventing soft resets (pressing START after a game ends instead of RESET) didn’t properly set up the next game.
- Version 1.2 [January 2015]:
- Added support for specular and normal maps to theme engine. Also includes alpha mode support.
- Themes that include specular information will now use this for Shiny On/Off options in themes, instead of old style shiny.
- New Theme Engine is backwards compatible with non-materials addons. Material addons are not backwards compatible with old tables.
- Added the ability for table owners to save new default camera settings from the Pose/Camera menus.
- Added a PROTEST button that shows up when a Draw Four has been played. The victim of the Draw Four may protest against it.
- Added a Must Call option in the admin menu. When on, a CALL button shows up on the table. Players must press it when they only have 1 card left or be penalized.
- Version 1.21 [June 2015]:
- Fixed a bug in PROTEST that could occur if a card was drawn after a Draw Four, but before a Protest.
- Changed Aught Card HUD to use mesh card prims, eliminating the dreaded Alpha Fighting issue with cards.
- Fixed a bug with the default camera being correctly restored from some prior versions.
- Version 1.22 [January 2016]:
- Fixed a bug where successfully protesting a Draw Four would make your HUD reset, requiring you to draw a card to continue your turn.
- Fixed a bug where protesting after drawing a card on your turn could stall the game if you had nothing to play.
- Fixed a bug where the game would incorrectly think a skipped player had taken a turn, thus leading to them being penalized for ‘not calling’ in certain situations.
- Added an option to enable passing. When enabled, players can pass by playing no cards.
- Version 1.3 [February 2016]:
- Updated Gaming.SL API code to latest version.
- Converted all game elements to full mesh.
- Played cards on the table are now 30% larger.
- Version 2.0.0 [June 2018]
- Changed to a new multipoint versioning system, so industry standard!
- Changed permissions from no-copy/transfer to copy/no-transfer!
- Converted from a Sculpted prim addon theme system to a Mesh themed game rezzer system.
- New Mesh themes mean that themes can have custom scripting and unique animations in each theme.
- Games are no longer ‘objects’ and instead are now ‘licenses’ that work on any compatible themed game rezzer.
- Older ‘object’ based games can be converted to licenses for free by using the migration system in the store.
- Switched from old Gaming.SL website/backend to entirely new Gaming.SL LIVE website/backend.
- Addons, achievements, games, and scores can be migrated from old Gaming.SL to new Gaming.SL Live if desired.
- Entirely new External API system for external/third-party game addons. External API defaults to OFF.
- Many game settings have been moved from the games to the rezzers now.
- Updating is now a function of the rezzers, not the games. Updating a rezzer updates all compatible games inside it.
- New Gaming.SL Live now allows players to log in to the website and change their profiles and view/control their purchased products.
- New redelivery system available in store and on the website, since games are copy/no-transfer permissions now.
- Games can now be made PUBLIC and will show up on the website’s LIVE page. All games default to PRIVATE.
- Updated backend means that all games can have top winners boards even if they have no scoring system, and these wins no longer expire off.
- New Top Ranked system ranks how well you play against other people based on the game performance of all participants.
- Games no longer have a ‘hard reset’ where they eject all sitting players. Players can still be ejected from the admin menu if desired.
- Tournaments are not curently supported on Gaming.SL Live, as nobody used it on the old system. An entirely new in-world based tournament system is being planned.
- Players are not prevented from sitting down even if they are not allowed to play. They will be added on the next game instead.
- Version 2.0.1 [July 2018]
- Fixed a bug where a table might say “Admin menu is currently in use.” to people who click on the table while playing.
- Added support for external Leaderboards to lock onto specific game rezzers rather than just specific games.
- Version 2.0.2 [July 2018]
- Added the ability to click on the discard pile to play your card. This is the same thing as touching the green checkmark button on your Aught HUD.
- Version 2.0.3 [August 2018]
- Added the ability to access the MIGRATE system by touching the Gaming.SL logo on the game, rather than having to visit the store.
- Version 2.0.4 [September 2018]
- Fixed a bug that was preventing admins added to the rezzer from propagating correctly to the game.
- Added floating text over the table when the game is unlicensed, and also includes a helpful message for fixing it in the case of improperly shut down games.
- Version 2.0.5 [January 2019]
- Fixed a bug that could cause the admin menu to not timeout correctly.
- Version 2.0.6 [January 2020]
- Changed the messaging around the licensing not being loaded to make it less scary.
- Changed it so that no matter where you click and hold, you always get the rezzer/theme menu first for consistency.