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Home / ChangeLog – Khet

ChangeLog – Khet

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  • Version 1.0:
    • Initial release. All game functionality present.
  • Version 1.01:
    • Fixed a memory error during play.
    • Winner’s temple can be clicked on to make it go away faster.
    • Fixed a silver pyramid that was rotated wrong on the Dynasty formation.
  • Version 1.02:
    • Added turn indicators.
  • Version 1.1:
    • Added commission sales for board. Players can now buy their own copy of Khet from any other Khet board.
  • Version 1.11:
    • Minor bug fix.
  • Version 1.12 [August 2007]:
    • Added option for board owner to enable/disable reselling. Defaults to off.
  • Version 1.2 [August 2007]:
    • Moves are now made via arrows on the playing board, not drop down dialogs.
  • Version 1.21 [August 2007]:
    • Fixed a bug where a menu timeout was not turning off the timer, so it ‘timed out’ every minute or so under the right (wrong?) circumstances.
  • Version 1.22 [November 2008]:
    • Fixed a memory error under some circumstances, hopefully. Added some memory optimizations.
    • Added game timeout option, so that the board will reset if games are ignored for over an hour. (optional)
  • Version 1.23 [June 2008]:
    • Changed lasers to use Windlight’s new texture glow feature.
  • Version 1.24 [May 2008]:
    • Minor rewrite of board controller script to free up additional memory.
  • Version 1.25 [June 2008]:
    • Fix for board ID conflicts when using multiple games close to each other. Oops. This should prevent further memory errors and other assorted problems.
  • Version 2.0 [August 2009]:
    • Khet Second Life Edition now supports the Eye of Horus Beamsplitter expansion pack! This adds five new layouts to play with.
    • New Sculpted pieces! Each playing piece is now a single sculpted prim, making the game a mere 40/42 prims when playing, instead of 110.
    • Lots of under the hood changes to improve performance, including reduced script counts.
  • Version 2.1 [July 2014]:
    • Added preliminary support for Gaming.SL. Currently only uses G.SL for updating purposes.
    • Removed Resell feature that allowed board owners to sell Khet boards to other people. Literally no-one ever used this.
    • Removed all betting features to comply with the new Skill Gaming Policy announced by Linden Lab on July 10th, 2014.
  • Version 3.0 [February 2016]:
    • Complete rebuild and rewrite of all code. Khet is now 100% mesh.
    • Khet no longer uses temp rezzing for any game elements, including pieces, laser beams or control pads.
    • Khet now supports “Khet 2.0” style gameplay with Anubis and Sphinx pieces.
    • Khet can now be resized from 1m to 30m in size.
    • Khet now supports multiple color schemes for game pieces.
    • Scripts reduced from 48 to 3. Yep.
  • Version 3.01 [February 2016]:
    • Fixed a bug in the Gaming.SL API script.
  • Version 3.02 [February 2016]:
    • Fixed the Anubis pieces missing their specular map (gloss).
  • Version 3.03 [February 2016]:
    • Altered laser matrix mesh to be more accommodating to size changes. Laser matrix was being rescaled <0.01 (min prim size) in some cases.
    • Changed resize code over to using the newly added LSL function LLScaleByFactor() rather than using my own function that manually resized each prim.
  • Version 3.04 [March 2016]:
    • Fixed www.khet.com and www.karstenrutledge.com links not loading correctly on some viewers when clicked from the Khet menu.
  • Version 3.05 [March 2017]:
    • Fixed a bug with the resizer function sometimes making things weird.
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