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Home / ChangeLog – Euchre

ChangeLog – Euchre

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  • Version 1.0:
    • Initial release.
  • Version 1.01:
    • Fixed a bug that made the HELP button give copies of the playing card themes as well as the instructions.
  • Version 1.02:
    • Fixed a bug where the table was not insisting upon consecutive seats for players.
    • Fixed a bug where Left Bower would trump Right Bower if the Left Bower was played first in the same trick.
    • Fixed a bug where players who voided themselves of all cards may sometimes see someone else’s last card.
  • Version 1.03:
    • Fixed a bug when using 32-card decks where 7 and 8 of the trump suit was not considered trumps.
    • Fixed a bug where the game incorrectly awarded points to the maker/defenders, but only if certain players were the bidder.
  • Version 1.04:
    • Fixed a bug where the first person to play on a trick wasn’t always the person immediately after the dealer.
  • Version 1.05:
    • Fixed a bug where the “win by two” rule was not enforced in some cases.
  • Version 1.1:
    • Added support for specular and normal maps to theme engine. Also includes alpha mode support.
    • Themes that include specular information will now use this for Shiny On/Off options in themes, instead of old style shiny.
    • New Theme Engine is backwards compatible with non-materials addons. Material addons are not backwards compatible with old tables.
    • Added the ability for table owners to save new default camera settings from the Pose/Camera menus.
  • Version 1.11 [May 2015]:
    • Fixed a bug where adding a custom card deck to the game would delete all the animations and HUD from the game’s root prim. Don’t ask.
    • SUPER EXCITING: FIXED ALPHA FIGHTING ON CARD HUD. Using a combination of a tailor cut Mesh card prim and alpha mode blending, I was able to finally solve alpha sorting glitches on the HUD.
  • Version 1.2 [February 2016]:
    • Updated Gaming.SL API code to latest version.
    • Converted all game elements to full mesh.
    • Increased hang time after tricks are played from 1 to 2 seconds.
    • Played cards on the table are now 30% larger.
  • Version 1.21 [February 2016]:
    • Fixed a bug with cards on the table showing up in the wrong order on the new mesh interface.
  • Version 2.0.0 [June 2018]
    • Changed to a new multipoint versioning system, so industry standard!
    • Changed permissions from no-copy/transfer to copy/no-transfer!
    • Converted from a Sculpted prim addon theme system to a Mesh themed game rezzer system.
    • New Mesh themes mean that themes can have custom scripting and unique animations in each theme.
    • Games are no longer ‘objects’ and instead are now ‘licenses’ that work on any compatible themed game rezzer.
    • Older ‘object’ based games can be converted to licenses for free by using the migration system in the store.
    • Switched from old Gaming.SL website/backend to entirely new Gaming.SL LIVE website/backend.
    • Addons, achievements, games, and scores can be migrated from old Gaming.SL to new Gaming.SL Live if desired.
    • Entirely new External API system for external/third-party game addons. External API defaults to OFF.
    • Many game settings have been moved from the games to the rezzers now.
    • Updating is now a function of the rezzers, not the games. Updating a rezzer updates all compatible games inside it.
    • New Gaming.SL Live now allows players to log in to the website and change their profiles and view/control their purchased products.
    • New redelivery system available in store and on the website, since games are copy/no-transfer permissions now.
    • Games can now be made PUBLIC and will show up on the website’s LIVE page. All games default to PRIVATE.
    • Updated backend means that all games can have top winners boards even if they have no scoring system, and these wins no longer expire off.
    • New Top Ranked system ranks how well you play against other people based on the game performance of all participants.
    • Games no longer have a ‘hard reset’ where they eject all sitting players. Players can still be ejected from the admin menu if desired.
    • Tournaments are not curently supported on Gaming.SL Live, as nobody used it on the old system. An entirely new in-world based tournament system is being planned.
    • Players are not prevented from sitting down even if they are not allowed to play. They will be added on the next game instead.
  • Version 2.0.1 [July 2018]
    • Fixed a bug where a table might say “Admin menu is currently in use.” to people who click on the table while playing.
    • Added support for external Leaderboards to lock onto specific game rezzers rather than just specific games.
  • Version 2.0.2 [August 2018]
    • Added the ability to access the MIGRATE system by touching the Gaming.SL logo on the game, rather than having to visit the store.
  • Version 2.0.3 [September 2018]
    • Fixed a bug that was preventing admins added to the rezzer from propagating correctly to the game.
    • Added floating text over the table when the game is unlicensed, and also includes a helpful message for fixing it in the case of improperly shut down games.
    • Updated the K.R. Engineering standard playing card HUD. Now has 1/4 of the scripts, and replaced some old non-mesh components. There’s some added functionality as well for some games.
  • Version 2.0.4 [September 2018]
    • Some updates to the universal card HUD.
  • Version 2.0.5 [September 2018]
    • Fixed a bug where the game would incorrectly tally up combined team catches for the bidding team. [Since v2.0.0]
    • Fixed a bug that could cause the admin menu to not timeout correctly.
  • Version 2.0.6 [January 2020]
    • Changed the messaging around the licensing not being loaded to make it less scary.
    • Changed it so that no matter where you click and hold, you always get the rezzer/theme menu first for consistency.
  • Version 2.0.7 [May 2020]
    • Fixed a bug that could cause scores to fail to show in team mode.
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