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Home / ChangeLog – Corsair

ChangeLog – Corsair

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  • Version 1.0 [December 2011]:
    • Initial release.
  • Version 1.01 [January 2012]:
    • Fixed an issue with being unable to change back to Classic miniatures set.
    • Fixed clicking on Back in the Miniatures menu saying that it was loading the “Back” set.
  • Version 1.02 [January 2012]:
    • Fixed a bug where disabling buyins or betting on the internal prize after a game had already been won (and thus payouts had been made already) but before the game had been reset would cause it to refund players.
    • Fixed a bug in scorekeepers/gamekeepers where the “Solo Off” button wasn’t working correctly.
    • Fixed a bug where people could sit down at a game already in progress by default.
    • Player 5’s ship/score display was green instead of purple. Fun with commas in the wrong place.
    • Removed deprecated Limit Join, Free Join and Card buttons from admin menu.
  • Version 1.03 [November 2013]:
    • Switched high-prim Scorekeepers and Gamekeepers to Convex Hull physics, reducing them from 46 prims to 24 prims each.
    • Converted most chat messages to use llRegionSayTo so that only the person whose turn it is hears most of the messages now.
    • Added code to revert back to llKey2Name (legacy names) when llGetDisplayName is only returning ???.
    • Cleaned up additional instances of table not defaulting back to Legacy Names when Display Names return ???. (Internal prize server)
    • Opt Out button in Gaming.SL menu is now Opt Out|In for clarity. Also spawns an ARE YOU SURE confirmation dialog with more information.
    • Added ambient sound support to Gaming.SL addon themes. When a theme has an active sound, a Sound ON|OFF button appears in the Modify submenu.
    • Table owners can now set the color and/or texture of seats individually on their table. This is retroactive for all themes.
    • Table owners can now set the color and/or texture of other parts of the table more discretely where they were not able to before, such as cushions/lights/other accents.
    • Changed theme menu to (almost) always have a Close button present, instead of having to click Back multiple times to return to the parent menu before closing. More user friendly.
    • Fixed typo in admin menu saying armament points could be 3-15, supposed to be 5-12.
  • Version 1.1 [August 2014]:
    • Color button added in Admin Menu that brings up the same menu as pressing Color on the table top.
    • Chairs should no longer get messed up if you rotate the table while it is in the process of changing themes.
    • Theme engine updated to allow themes to adjust the physics shape of individual pieces, on a per-theme basis. This may cause minor fluctuations in prim count when changing themes.
    • Script count reduced by 7 on the Table version, now only 11 scripts for entire game.
    • ALL PRIZE FUNCTIONS HAVE BEEN REMOVED to comply with the new Skill Gaming policy from Linden Lab. As a result, table no longer requests debit permissions on rez.
    • Changed the way games fetch addons from the server to reduce the number of HTTP requests being made, since LL is throttling them.
    • Added new option for themes to specify whether they are normal sitting, ground sitting or laying down themes, and added 4 new poses.
    • Updated Prize Server and Jackpot Prize Server for the new Skill Gaming Policy. Advanced Prize Server is not legal under the new policy and will not be included.
    • Game will now attempt to restore previous settings on new table from before an update.
    • Camera and poses no longer controlled by keyboard, now accessed through “POSE” button on table top. Table no longer takes over your controls at all.
  • Version 1.2 [January 2015]:
    • Added support for specular and normal maps to theme engine. Also includes alpha mode support.
    • Themes that include specular information will now use this for Shiny On/Off options in themes, instead of old style shiny.
    • New Theme Engine is backwards compatible with non-materials addons. Material addons are not backwards compatible with old tables.
    • Added the ability for table owners to save new default camera settings from the Pose/Camera menus.
  • Version 1.21 [March 2015]:
    • Fixed a bug that caused ships to be positioned incorrectly when the table was rotated.
  • Version 1.22 [July 2015]:
    • Fixed: Forgot to put Instructions notecard into table, so HELP button was doing nothing.
    • Fixed a bug with Eject Idle option.
    • Fixed a situation where a player could leave the game on their turn and the game would go into an infinite loop if no other remaining players had valid moves.
  • Version 1.3 [February 2016]:
    • Updated Gaming.SL API code to latest version.
    • Converted all game elements except for ships to mesh.
    • Land impact reduced from 59 to 55.
  • Version 2.0.0 [June 2018]
    • Changed to a new multipoint versioning system, so industry standard!
    • Changed permissions from no-copy/transfer to copy/no-transfer!
    • Converted from a Sculpted prim addon theme system to a Mesh themed game rezzer system.
    • New Mesh themes mean that themes can have custom scripting and unique animations in each theme.
    • Games are no longer ‘objects’ and instead are now ‘licenses’ that work on any compatible themed game rezzer.
    • Older ‘object’ based games can be converted to licenses for free by using the migration system in the store.
    • Switched from old Gaming.SL website/backend to entirely new Gaming.SL LIVE website/backend.
    • Addons, achievements, games, and scores can be migrated from old Gaming.SL to new Gaming.SL Live if desired.
    • Entirely new External API system for external/third-party game addons. External API defaults to OFF.
    • Many game settings have been moved from the games to the rezzers now.
    • Updating is now a function of the rezzers, not the games. Updating a rezzer updates all compatible games inside it.
    • New Gaming.SL Live now allows players to log in to the website and change their profiles and view/control their purchased products.
    • New redelivery system available in store and on the website, since games are copy/no-transfer permissions now.
    • Games can now be made PUBLIC and will show up on the website’s LIVE page. All games default to PRIVATE.
    • Updated backend means that all games can have top winners boards even if they have no scoring system, and these wins no longer expire off.
    • New Top Ranked system ranks how well you play against other people based on the game performance of all participants.
    • Games no longer have a ‘hard reset’ where they eject all sitting players. Players can still be ejected from the admin menu if desired.
    • Tournaments are not curently supported on Gaming.SL Live, as nobody used it on the old system. An entirely new in-world based tournament system is being planned.
    • Players are not prevented from sitting down even if they are not allowed to play. They will be added on the next game instead.
  • Version 2.0.1 [July 2018]
    • Fixed a bug where a table might say “Admin menu is currently in use.” to people who click on the table while playing.
    • Added support for external Leaderboards to lock onto specific game rezzers rather than just specific games.
  • Version 2.0.2 [August 2018]
    • Added the ability to access the MIGRATE system by touching the Gaming.SL logo on the game, rather than having to visit the store.
  • Version 2.0.3 [September 2018]
    • Fixed a bug that was preventing admins added to the rezzer from propagating correctly to the game.
    • Added floating text over the table when the game is unlicensed, and also includes a helpful message for fixing it in the case of improperly shut down games.
  • Version 2.0.4 [January 2019]
    • Fixed a bug that could cause the admin menu to not timeout correctly.
  • Version 2.0.5 [January 2020]
    • Changed the messaging around the licensing not being loaded to make it less scary.
    • Changed it so that no matter where you click and hold, you always get the rezzer/theme menu first for consistency.
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