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Home / ChangeLog – Can’t Stop

ChangeLog – Can’t Stop

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  • Version 1.0 [February 2017]:
    • Initial release.
  • Version 1.01 [February 2017]:
    • Fixed a bug where you could exceed 3 columns being played in a single turn if you played a matched combo (two of the same number) after 3 columns were already in play.
  • Version 1.02 [March 2017]:
    • Changed game board textures to visually link combo pairs.
    • Fixed a bug where the game did not automatically advance to the next player if a player stood up during their turn.
    • Changed design of ROLL and STOP buttons so STOP doesn’t look like POTS. Sometimes usability > design.
    • Scoring system changed so that every completed column is worth +50 points and every other column is worth +1-10 points based on completion.
  • Version 1.03 [May 2017]:
    • Fixed a bug where a table expecting remote random sourcing couldn’t contact the server in a very weird and highly specific circumstance would end up repeating the same dice rolls multiple times.
  • Version 2.0.0 [June 2018]
    • Changed to a new multipoint versioning system, so industry standard!
    • Changed permissions from no-copy/transfer to copy/no-transfer!
    • Converted from a Sculpted prim addon theme system to a Mesh themed game rezzer system.
    • New Mesh themes mean that themes can have custom scripting and unique animations in each theme.
    • Games are no longer ‘objects’ and instead are now ‘licenses’ that work on any compatible themed game rezzer.
    • Older ‘object’ based games can be converted to licenses for free by using the migration system in the store.
    • Switched from old Gaming.SL website/backend to entirely new Gaming.SL LIVE website/backend.
    • Addons, achievements, games, and scores can be migrated from old Gaming.SL to new Gaming.SL Live if desired.
    • Entirely new External API system for external/third-party game addons. External API defaults to OFF.
    • Many game settings have been moved from the games to the rezzers now.
    • Updating is now a function of the rezzers, not the games. Updating a rezzer updates all compatible games inside it.
    • New Gaming.SL Live now allows players to log in to the website and change their profiles and view/control their purchased products.
    • New redelivery system available in store and on the website, since games are copy/no-transfer permissions now.
    • Games can now be made PUBLIC and will show up on the website’s LIVE page. All games default to PRIVATE.
    • Updated backend means that all games can have top winners boards even if they have no scoring system, and these wins no longer expire off.
    • New Top Ranked system ranks how well you play against other people based on the game performance of all participants.
    • Games no longer have a ‘hard reset’ where they eject all sitting players. Players can still be ejected from the admin menu if desired.
    • Tournaments are not curently supported on Gaming.SL Live, as nobody used it on the old system. An entirely new in-world based tournament system is being planned.
    • Players are not prevented from sitting down even if they are not allowed to play. They will be added on the next game instead.
  • Version 2.0.1 [July 2018]
    • Fixed a bug where a table might say “Admin menu is currently in use.” to people who click on the table while playing.
    • Added support for external Leaderboards to lock onto specific game rezzers rather than just specific games.
  • Version 2.0.2 [August 2018]
    • Added the ability to access the MIGRATE system by touching the Gaming.SL logo on the game, rather than having to visit the store.
  • Version 2.0.3 [September 2018]
    • Fixed a bug that was preventing admins added to the rezzer from propagating correctly to the game.
    • Added floating text over the table when the game is unlicensed, and also includes a helpful message for fixing it in the case of improperly shut down games.
  • Version 2.0.4 [January 2019]
    • Fixed a bug that could cause the admin menu to not timeout correctly.
  • Version 2.0.5 [January 2020]
    • Changed the messaging around the licensing not being loaded to make it less scary.
    • Changed it so that no matter where you click and hold, you always get the rezzer/theme menu first for consistency.
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