{"id":2693,"date":"2020-02-25T20:06:41","date_gmt":"2020-02-25T20:06:41","guid":{"rendered":"http:\/\/karstenrutledge.com\/?post_type=article&#038;p=2693"},"modified":"2020-02-25T20:06:41","modified_gmt":"2020-02-25T20:06:41","slug":"changelog-skipee","status":"publish","type":"article","link":"https:\/\/karstenrutledge.com\/index.php\/article\/changelog-skipee\/","title":{"rendered":"ChangeLog &#8211; Skipee"},"content":{"rendered":"<ul>\n<li>Version 1.0 [February 2016]:<\/li>\n<li style=\"list-style-type: none;\">\n<ul>\n<li>Initial release.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 1.01 [February 2016]:\n<ul>\n<li>Changed administration menu so that &#8220;Group Play&#8221; cannot be enabled on store demo.<\/li>\n<li>Fixed a bug in soft resets (players are not unseated) that occur when RESET is pressed during a game,.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 1.02 [February 2016]:\n<ul>\n<li>Added a high contrast &#8220;Contrast&#8221; card deck using dark colors for vision impaired users.<\/li>\n<li>Added counters above each building stack to indicate how many cards are stacked.<\/li>\n<li>Added counters next to each player&#8217;s stock pile to show how many cards they have left.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 1.03 [February 2016]:\n<ul>\n<li>Fixed the new building stack counters not resetting properly between rounds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 1.04 [March 2016]:\n<ul>\n<li>Instead of +2 decks for 7-8 players, game now uses +1 for 5-6 players and another +1 for 7-8 players.<\/li>\n<li>Added an &#8220;Extra Deck&#8221; option to admin menu. This adds an additional 54 cards (1 deck) to the game no matter the number of players playing.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 1.05 [March 2016]:\n<ul>\n<li>Added Gaming.SL Tournament support.<\/li>\n<li>Slightly adjusted position of cards on table.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 1.06 [August 2016]:\n<ul>\n<li>Updated card decks to include an underline below 6 and 9 to make them more easily distinguishable around the table.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 1.07 [December 2016]:\n<ul>\n<li>Game can now be started with only one player. I don&#8217;t know why, some of you wanted this.<\/li>\n<li>Added in missing floating table text at the end of the game.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 1.08 [January 2018]:\n<ul>\n<li>Added a new &#8220;Win Single&#8221; option in admin menu, to make the game end after a single round regardless of points.<\/li>\n<li>Set default points to win to 200 instead of 500.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 2.0.0 [June 2018]\n<ul>\n<li>Changed to a new multipoint versioning system, so industry standard!<\/li>\n<li>Changed permissions from no-copy\/transfer to copy\/no-transfer!<\/li>\n<li>Converted from a Sculpted prim addon theme system to a Mesh themed game rezzer system.<\/li>\n<li>New Mesh themes mean that themes can have custom scripting and unique animations in each theme.<\/li>\n<li>Games are no longer &#8216;objects&#8217; and instead are now &#8216;licenses&#8217; that work on any compatible themed game rezzer.<\/li>\n<li>Older &#8216;object&#8217; based games can be converted to licenses for free by using the migration system in the store.<\/li>\n<li>Switched from old Gaming.SL website\/backend to entirely new Gaming.SL LIVE website\/backend.<\/li>\n<li>Addons, achievements, games, and scores can be migrated from old Gaming.SL to new Gaming.SL Live if desired.<\/li>\n<li>Entirely new External API system for external\/third-party game addons. External API defaults to OFF.<\/li>\n<li>Many game settings have been moved from the games to the rezzers now.<\/li>\n<li>Updating is now a function of the rezzers, not the games. Updating a rezzer updates all compatible games inside it.<\/li>\n<li>New Gaming.SL Live now allows players to log in to the website and change their profiles and view\/control their purchased products.<\/li>\n<li>New redelivery system available in store and on the website, since games are copy\/no-transfer permissions now.<\/li>\n<li>Games can now be made PUBLIC and will show up on the website&#8217;s LIVE page. All games default to PRIVATE.<\/li>\n<li>Updated backend means that all games can have top winners boards even if they have no scoring system, and these wins no longer expire off.<\/li>\n<li>New Top Ranked system ranks how well you play against other people based on the game performance of all participants.<\/li>\n<li>Games no longer have a &#8216;hard reset&#8217; where they eject all sitting players. Players can still be ejected from the admin menu if desired.<\/li>\n<li>Tournaments are not curently supported on Gaming.SL Live, as nobody used it on the old system. An entirely new in-world based tournament system is being planned.<\/li>\n<li>Players are not prevented from sitting down even if they are not allowed to play. They will be added on the next game instead.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 2.0.1 [July 2018]\n<ul>\n<li>Fixed a bug where HUDs were disconnecting from the game after the game had ended.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 2.0.2 [July 2018]\n<ul>\n<li>Fixed a bug where a table might say &#8220;Admin menu is currently in use.&#8221; to people who click on the table while playing.<\/li>\n<li>Added support for external Leaderboards to lock onto specific game rezzers rather than just specific games.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 2.0.3 [August 2018]\n<ul>\n<li>Added the ability to access the MIGRATE system by touching the Gaming.SL logo on the game, rather than having to visit the store.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 2.0.4 [September 2018]\n<ul>\n<li>Fixed a bug that was preventing admins added to the rezzer from propagating correctly to the game.<\/li>\n<li>Added floating text over the table when the game is unlicensed, and also includes a helpful message for fixing it in the case of improperly shut down games.<\/li>\n<li>Added support for Skipee&#8217;s HUD requirements into the standard playing card HUD, so it no longer needs a unique HUD.<\/li>\n<li>Updated the K.R. Engineering standard playing card HUD. Now has 1\/4 of the scripts, and replaced some old non-mesh components. There&#8217;s some added functionality as well for some games.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 2.0.5 [September 2018]\n<ul>\n<li>Performance improvements to the new Card HUD when running in slow simulators, especially homesteads. Doesn&#8217;t hurt for regular regions either.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 2.0.6 [September 2018]\n<ul>\n<li>Some updates to the universal card HUD.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 2.0.7 [November 2018]\n<ul>\n<li>Added options to have low, medium, or high starting player decks. The default is High (same as previous versions of the game).<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 2.0.8 [January 2019]\n<ul>\n<li>Card colors have been changed so that all 1-4 cards are blue, 5-8 cards are green, and 9-12 cards are purple. Wild\/Skipee cards are orange.<\/li>\n<li>Fixed a bug that could cause the admin menu to not timeout correctly.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 2.0.9 [January 2020]\n<ul>\n<li>Changed the messaging around the licensing not being loaded to make it less scary.<\/li>\n<li>Changed it so that no matter where you click and hold, you always get the rezzer\/theme menu first for consistency.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n","protected":false},"author":1,"featured_media":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","format":"standard","article-category":[],"article-tag":[191,328],"_links":{"self":[{"href":"https:\/\/karstenrutledge.com\/index.php\/wp-json\/wp\/v2\/article\/2693"}],"collection":[{"href":"https:\/\/karstenrutledge.com\/index.php\/wp-json\/wp\/v2\/article"}],"about":[{"href":"https:\/\/karstenrutledge.com\/index.php\/wp-json\/wp\/v2\/types\/article"}],"author":[{"embeddable":true,"href":"https:\/\/karstenrutledge.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/karstenrutledge.com\/index.php\/wp-json\/wp\/v2\/comments?post=2693"}],"version-history":[{"count":1,"href":"https:\/\/karstenrutledge.com\/index.php\/wp-json\/wp\/v2\/article\/2693\/revisions"}],"predecessor-version":[{"id":2694,"href":"https:\/\/karstenrutledge.com\/index.php\/wp-json\/wp\/v2\/article\/2693\/revisions\/2694"}],"wp:attachment":[{"href":"https:\/\/karstenrutledge.com\/index.php\/wp-json\/wp\/v2\/media?parent=2693"}],"wp:term":[{"taxonomy":"article-category","embeddable":true,"href":"https:\/\/karstenrutledge.com\/index.php\/wp-json\/wp\/v2\/article-category?post=2693"},{"taxonomy":"article-tag","embeddable":true,"href":"https:\/\/karstenrutledge.com\/index.php\/wp-json\/wp\/v2\/article-tag?post=2693"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}