{"id":2673,"date":"2020-02-25T19:05:33","date_gmt":"2020-02-25T19:05:33","guid":{"rendered":"http:\/\/karstenrutledge.com\/?post_type=article&#038;p=2673"},"modified":"2020-05-13T23:31:18","modified_gmt":"2020-05-13T23:31:18","slug":"changelog-euchre","status":"publish","type":"article","link":"https:\/\/karstenrutledge.com\/index.php\/article\/changelog-euchre\/","title":{"rendered":"ChangeLog &#8211; Euchre"},"content":{"rendered":"<ul>\n<li>Version 1.0:\n<ul>\n<li>Initial release.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 1.01:\n<ul>\n<li>Fixed a bug that made the HELP button give copies of the playing card themes as well as the instructions.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 1.02:\n<ul>\n<li>Fixed a bug where the table was not insisting upon consecutive seats for players.<\/li>\n<li>Fixed a bug where Left Bower would trump Right Bower if the Left Bower was played first in the same trick.<\/li>\n<li>Fixed a bug where players who voided themselves of all cards may sometimes see someone else&#8217;s last card.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 1.03:\n<ul>\n<li>Fixed a bug when using 32-card decks where 7 and 8 of the trump suit was not considered trumps.<\/li>\n<li>Fixed a bug where the game incorrectly awarded points to the maker\/defenders, but only if certain players were the bidder.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 1.04:\n<ul>\n<li>Fixed a bug where the first person to play on a trick wasn&#8217;t always the person immediately after the dealer.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 1.05:\n<ul>\n<li>Fixed a bug where the &#8220;win by two&#8221; rule was not enforced in some cases.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 1.1:\n<ul>\n<li>Added support for specular and normal maps to theme engine. Also includes alpha mode support.<\/li>\n<li>Themes that include specular information will now use this for Shiny On\/Off options in themes, instead of old style shiny.<\/li>\n<li>New Theme Engine is backwards compatible with non-materials addons. Material addons are not backwards compatible with old tables.<\/li>\n<li>Added the ability for table owners to save new default camera settings from the Pose\/Camera menus.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 1.11 [May 2015]:\n<ul>\n<li>Fixed a bug where adding a custom card deck to the game would delete all the animations and HUD from the game&#8217;s root prim. Don&#8217;t ask.<\/li>\n<li>SUPER EXCITING: FIXED ALPHA FIGHTING ON CARD HUD. Using a combination of a tailor cut Mesh card prim and alpha mode blending, I was able to finally solve alpha sorting glitches on the HUD.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 1.2 [February 2016]:\n<ul>\n<li>Updated Gaming.SL API code to latest version.<\/li>\n<li>Converted all game elements to full mesh.<\/li>\n<li>Increased hang time after tricks are played from 1 to 2 seconds.<\/li>\n<li>Played cards on the table are now 30% larger.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 1.21 [February 2016]:\n<ul>\n<li>Fixed a bug with cards on the table showing up in the wrong order on the new mesh interface.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 2.0.0 [June 2018]\n<ul>\n<li>Changed to a new multipoint versioning system, so industry standard!<\/li>\n<li>Changed permissions from no-copy\/transfer to copy\/no-transfer!<\/li>\n<li>Converted from a Sculpted prim addon theme system to a Mesh themed game rezzer system.<\/li>\n<li>New Mesh themes mean that themes can have custom scripting and unique animations in each theme.<\/li>\n<li>Games are no longer &#8216;objects&#8217; and instead are now &#8216;licenses&#8217; that work on any compatible themed game rezzer.<\/li>\n<li>Older &#8216;object&#8217; based games can be converted to licenses for free by using the migration system in the store.<\/li>\n<li>Switched from old Gaming.SL website\/backend to entirely new Gaming.SL LIVE website\/backend.<\/li>\n<li>Addons, achievements, games, and scores can be migrated from old Gaming.SL to new Gaming.SL Live if desired.<\/li>\n<li>Entirely new External API system for external\/third-party game addons. External API defaults to OFF.<\/li>\n<li>Many game settings have been moved from the games to the rezzers now.<\/li>\n<li>Updating is now a function of the rezzers, not the games. Updating a rezzer updates all compatible games inside it.<\/li>\n<li>New Gaming.SL Live now allows players to log in to the website and change their profiles and view\/control their purchased products.<\/li>\n<li>New redelivery system available in store and on the website, since games are copy\/no-transfer permissions now.<\/li>\n<li>Games can now be made PUBLIC and will show up on the website&#8217;s LIVE page. All games default to PRIVATE.<\/li>\n<li>Updated backend means that all games can have top winners boards even if they have no scoring system, and these wins no longer expire off.<\/li>\n<li>New Top Ranked system ranks how well you play against other people based on the game performance of all participants.<\/li>\n<li>Games no longer have a &#8216;hard reset&#8217; where they eject all sitting players. Players can still be ejected from the admin menu if desired.<\/li>\n<li>Tournaments are not curently supported on Gaming.SL Live, as nobody used it on the old system. An entirely new in-world based tournament system is being planned.<\/li>\n<li>Players are not prevented from sitting down even if they are not allowed to play. They will be added on the next game instead.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 2.0.1 [July 2018]\n<ul>\n<li>Fixed a bug where a table might say &#8220;Admin menu is currently in use.&#8221; to people who click on the table while playing.<\/li>\n<li>Added support for external Leaderboards to lock onto specific game rezzers rather than just specific games.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 2.0.2 [August 2018]\n<ul>\n<li>Added the ability to access the MIGRATE system by touching the Gaming.SL logo on the game, rather than having to visit the store.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 2.0.3 [September 2018]\n<ul>\n<li>Fixed a bug that was preventing admins added to the rezzer from propagating correctly to the game.<\/li>\n<li>Added floating text over the table when the game is unlicensed, and also includes a helpful message for fixing it in the case of improperly shut down games.<\/li>\n<li>Updated the K.R. Engineering standard playing card HUD. Now has 1\/4 of the scripts, and replaced some old non-mesh components. There&#8217;s some added functionality as well for some games.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 2.0.4 [September 2018]\n<ul>\n<li>Some updates to the universal card HUD.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 2.0.5 [September 2018]\n<ul>\n<li>Fixed a bug where the game would incorrectly tally up combined team catches for the bidding team. [Since v2.0.0]<\/li>\n<li>Fixed a bug that could cause the admin menu to not timeout correctly.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 2.0.6 [January 2020]\n<ul>\n<li>Changed the messaging around the licensing not being loaded to make it less scary.<\/li>\n<li>Changed it so that no matter where you click and hold, you always get the rezzer\/theme menu first for consistency.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 2.0.7 [May 2020]\n<ul>\n<li>Fixed a bug that could cause scores to fail to show in team mode.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n","protected":false},"author":1,"featured_media":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","format":"standard","article-category":[],"article-tag":[191,324],"_links":{"self":[{"href":"https:\/\/karstenrutledge.com\/index.php\/wp-json\/wp\/v2\/article\/2673"}],"collection":[{"href":"https:\/\/karstenrutledge.com\/index.php\/wp-json\/wp\/v2\/article"}],"about":[{"href":"https:\/\/karstenrutledge.com\/index.php\/wp-json\/wp\/v2\/types\/article"}],"author":[{"embeddable":true,"href":"https:\/\/karstenrutledge.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/karstenrutledge.com\/index.php\/wp-json\/wp\/v2\/comments?post=2673"}],"version-history":[{"count":3,"href":"https:\/\/karstenrutledge.com\/index.php\/wp-json\/wp\/v2\/article\/2673\/revisions"}],"predecessor-version":[{"id":2716,"href":"https:\/\/karstenrutledge.com\/index.php\/wp-json\/wp\/v2\/article\/2673\/revisions\/2716"}],"wp:attachment":[{"href":"https:\/\/karstenrutledge.com\/index.php\/wp-json\/wp\/v2\/media?parent=2673"}],"wp:term":[{"taxonomy":"article-category","embeddable":true,"href":"https:\/\/karstenrutledge.com\/index.php\/wp-json\/wp\/v2\/article-category?post=2673"},{"taxonomy":"article-tag","embeddable":true,"href":"https:\/\/karstenrutledge.com\/index.php\/wp-json\/wp\/v2\/article-tag?post=2673"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}