{"id":2634,"date":"2020-02-25T17:23:42","date_gmt":"2020-02-25T17:23:42","guid":{"rendered":"http:\/\/karstenrutledge.com\/?post_type=article&#038;p=2634"},"modified":"2020-02-25T17:23:42","modified_gmt":"2020-02-25T17:23:42","slug":"changelog-rummiqub","status":"publish","type":"article","link":"https:\/\/karstenrutledge.com\/index.php\/article\/changelog-rummiqub\/","title":{"rendered":"ChangeLog &#8211; RummiQub"},"content":{"rendered":"<ul>\n<li>Version 1.0b [September 2016]:\n<ul>\n<li>Beta release.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 1.01 [September 2016]:\n<ul>\n<li>Added the ability to do a Wild Sub on a run, allowing a player to replace a wild tile on the board with the non-wild equivalent no matter where it is in the run.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 1.02 [October 2016]:\n<ul>\n<li>Fixed a minor bug where the table would not revert to &#8220;nobody&#8217;s turn&#8221; when the last person stood up.<\/li>\n<li>Recently added tiles now have a purple flag above them in your HUD, to show you what&#8217;s new.<\/li>\n<li>Added a &#8220;Whole Set Harvest&#8221; option in admin menu. When enabled, you can pick up entire sets from the board and replay them as you wish.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 1.03 [December 2016]:\n<ul>\n<li>Fixed a bug where replaying a harvested WILD tile and then UNDOing could cause the game to think you had less tiles than you really did.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 1.04 [January 2017]:\n<ul>\n<li>Fixed a bug where splitting a run and then UNDOing on the same turn would cause the split run to not be removed from the board properly, thus duplicating tiles.<\/li>\n<li>Fixed a bug where you can&#8217;t UNDO if the only tiles you have played are harvested tiles.<\/li>\n<li>Changed wild tile textures to be more obvious when played on the board.<\/li>\n<li>On runs with more than 5 tiles, the intermediary &#8220;&#8230;&#8221; tile will now indicate as wild if any of the hidden tiles are wild.<\/li>\n<li>Fixed a bug with updating wild tile texture on HUD that nobody but me would ever notice because it only happens on script reset.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 1.05 [March 2018]:\n<ul>\n<li>Fixed a bug where you could &#8216;play&#8217; tiles when harvesting from a run or group on the board.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 2.0.0 [June 2018]\n<ul>\n<li>Changed to a new multipoint versioning system, so industry standard!<\/li>\n<li>Changed permissions from no-copy\/transfer to copy\/no-transfer!<\/li>\n<li>Converted from a Sculpted prim addon theme system to a Mesh themed game rezzer system.<\/li>\n<li>New Mesh themes mean that themes can have custom scripting and unique animations in each theme.<\/li>\n<li>Games are no longer &#8216;objects&#8217; and instead are now &#8216;licenses&#8217; that work on any compatible themed game rezzer.<\/li>\n<li>Older &#8216;object&#8217; based games can be converted to licenses for free by using the migration system in the store.<\/li>\n<li>Switched from old Gaming.SL website\/backend to entirely new Gaming.SL LIVE website\/backend.<\/li>\n<li>Addons, achievements, games, and scores can be migrated from old Gaming.SL to new Gaming.SL Live if desired.<\/li>\n<li>Entirely new External API system for external\/third-party game addons. External API defaults to OFF.<\/li>\n<li>Many game settings have been moved from the games to the rezzers now.<\/li>\n<li>Updating is now a function of the rezzers, not the games. Updating a rezzer updates all compatible games inside it.<\/li>\n<li>New Gaming.SL Live now allows players to log in to the website and change their profiles and view\/control their purchased products.<\/li>\n<li>New redelivery system available in store and on the website, since games are copy\/no-transfer permissions now.<\/li>\n<li>Games can now be made PUBLIC and will show up on the website&#8217;s LIVE page. All games default to PRIVATE.<\/li>\n<li>Updated backend means that all games can have top winners boards even if they have no scoring system, and these wins no longer expire off.<\/li>\n<li>New Top Ranked system ranks how well you play against other people based on the game performance of all participants.<\/li>\n<li>Games no longer have a &#8216;hard reset&#8217; where they eject all sitting players. Players can still be ejected from the admin menu if desired.<\/li>\n<li>Tournaments are not curently supported on Gaming.SL Live, as nobody used it on the old system. An entirely new in-world based tournament system is being planned.<\/li>\n<li>Players are not prevented from sitting down even if they are not allowed to play. They will be added on the next game instead.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 2.0.1 [June 2018]\n<ul>\n<li>Fixed a bug with player scores not showing correctly on the table (but still being correct to the game).<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 2.0.2 [June 2018]\n<ul>\n<li>Fixed a DIFFERENT bug with player scores not showing correctly on the table (but still being correct to the game).<\/li>\n<li>Fixed the Meld game setting not being restored correctly when loading the game on a rezzer.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 2.0.3 [July 2018]\n<ul>\n<li>Fixed a bug where a table might say &#8220;Admin menu is currently in use.&#8221; to people who click on the table while playing.<\/li>\n<li>Added support for external Leaderboards to lock onto specific game rezzers rather than just specific games.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 2.0.4 [August 2018]\n<ul>\n<li>Added the ability to access the MIGRATE system by touching the Gaming.SL logo on the game, rather than having to visit the store.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 2.0.5 [September 2018]\n<ul>\n<li>Fixed a bug that was preventing admins added to the rezzer from propagating correctly to the game.<\/li>\n<li>Added floating text over the table when the game is unlicensed, and also includes a helpful message for fixing it in the case of improperly shut down games.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 2.0.6 [January 2019]\n<ul>\n<li>Fixed a bug that could cause the admin menu to not timeout correctly.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 2.0.7 [January 2020]\n<ul>\n<li>Changed the messaging around the licensing not being loaded to make it less scary.<\/li>\n<li>Changed it so that no matter where you click and hold, you always get the rezzer\/theme menu first for consistency.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n","protected":false},"author":1,"featured_media":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","format":"standard","article-category":[],"article-tag":[191,318],"_links":{"self":[{"href":"https:\/\/karstenrutledge.com\/index.php\/wp-json\/wp\/v2\/article\/2634"}],"collection":[{"href":"https:\/\/karstenrutledge.com\/index.php\/wp-json\/wp\/v2\/article"}],"about":[{"href":"https:\/\/karstenrutledge.com\/index.php\/wp-json\/wp\/v2\/types\/article"}],"author":[{"embeddable":true,"href":"https:\/\/karstenrutledge.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/karstenrutledge.com\/index.php\/wp-json\/wp\/v2\/comments?post=2634"}],"version-history":[{"count":1,"href":"https:\/\/karstenrutledge.com\/index.php\/wp-json\/wp\/v2\/article\/2634\/revisions"}],"predecessor-version":[{"id":2635,"href":"https:\/\/karstenrutledge.com\/index.php\/wp-json\/wp\/v2\/article\/2634\/revisions\/2635"}],"wp:attachment":[{"href":"https:\/\/karstenrutledge.com\/index.php\/wp-json\/wp\/v2\/media?parent=2634"}],"wp:term":[{"taxonomy":"article-category","embeddable":true,"href":"https:\/\/karstenrutledge.com\/index.php\/wp-json\/wp\/v2\/article-category?post=2634"},{"taxonomy":"article-tag","embeddable":true,"href":"https:\/\/karstenrutledge.com\/index.php\/wp-json\/wp\/v2\/article-tag?post=2634"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}