{"id":2621,"date":"2020-02-25T16:31:40","date_gmt":"2020-02-25T16:31:40","guid":{"rendered":"http:\/\/karstenrutledge.com\/?post_type=article&#038;p=2621"},"modified":"2020-02-25T16:31:40","modified_gmt":"2020-02-25T16:31:40","slug":"changelog-lifestyle","status":"publish","type":"article","link":"https:\/\/karstenrutledge.com\/index.php\/article\/changelog-lifestyle\/","title":{"rendered":"ChangeLog &#8211; Lifestyle"},"content":{"rendered":"<ul>\n<li>Version 1.0b [June 2015]:\n<ul>\n<li>Beta release.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 1.01b [June 2015]:\n<ul>\n<li>Fixed a bug with Player 8 not showing up in the Hacking, Unburdening and Token menus.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 1.02b [June 2015]:\n<ul>\n<li>Fixed a bug with car tokens being improperly placed when the table was rotated.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 1.03b [June 2015]:\n<ul>\n<li>Fixed a bug where you could confirm the same Lottery number twice in really laggy conditions.<\/li>\n<li>Lottery indicators for each player now say ABSTAIN when they&#8217;ve abstained.<\/li>\n<li>Lottery number strip is now dimmed when there is no lottery ongoing, and lights up for lottery events.<\/li>\n<li>A very distinct 2 second sound clip now plays to alert players that a Lottery has started.<\/li>\n<li>Some internal restructuring makes end of the game calculations more efficient.<\/li>\n<li>TAKE button now only lights up when Redistribute cards can be played.<\/li>\n<li>BLOCK button now only lights up when Exemption cards can be played.<\/li>\n<li>GRIEF button now only lights up when the spinner lands on 7.<\/li>\n<li>MENU button now only lights up when a game is in progress.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 1.04b [June 2015]:\n<ul>\n<li>Fixed a bug where incorrect players would show up in the Steal Token menu.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 1.05b [June 2015]:\n<ul>\n<li>&#8220;Adopt creepy twins&#8221; board place was not adding kids to the car.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 1.06 [June 2015]:\n<ul>\n<li>Changed so that you can now grief a player up until the spinner is spun again, instead of only until their turn ends. This makes it consistent with the button lighting up.<\/li>\n<li>Fixed a bug in the lottery where if you let the lottery bet amount menu time out, you couldn&#8217;t re-open it by pressing your chosen number, only a different number.<\/li>\n<li>Fixed a bug where players could choose their gender, then spin the spinner, and THEN choose Job or Creator out of order. This sometimes caused the next player&#8217;s piece to move to the wrong board location when they next moved.<\/li>\n<li>Added a section about Investments to the instructions.<\/li>\n<li>Lifestyle leaves Beta.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 1.07 [November 2015]:\n<ul>\n<li>Fixed the &#8220;Obviously&#8221; achievement not being awarded.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 1.08 [November 2015]:\n<ul>\n<li>Fixed the &#8220;Picked On&#8221; achievement not being awarded.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 1.1 [February 2016]:\n<ul>\n<li>Updated Gaming.SL API code to latest version.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 1.11 [May 2017]:\n<ul>\n<li>Updated the Remote Random code used by Lifestyle to be more memory efficient.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 2.0.0 [June 2018]\n<ul>\n<li>Changed to a new multipoint versioning system, so industry standard!<\/li>\n<li>Changed permissions from no-copy\/transfer to copy\/no-transfer!<\/li>\n<li>Converted from a Sculpted prim addon theme system to a Mesh themed game rezzer system.<\/li>\n<li>New Mesh themes mean that themes can have custom scripting and unique animations in each theme.<\/li>\n<li>Games are no longer &#8216;objects&#8217; and instead are now &#8216;licenses&#8217; that work on any compatible themed game rezzer.<\/li>\n<li>Older &#8216;object&#8217; based games can be converted to licenses for free by using the migration system in the store.<\/li>\n<li>Switched from old Gaming.SL website\/backend to entirely new Gaming.SL LIVE website\/backend.<\/li>\n<li>Addons, achievements, games, and scores can be migrated from old Gaming.SL to new Gaming.SL Live if desired.<\/li>\n<li>Entirely new External API system for external\/third-party game addons. External API defaults to OFF.<\/li>\n<li>Many game settings have been moved from the games to the rezzers now.<\/li>\n<li>Updating is now a function of the rezzers, not the games. Updating a rezzer updates all compatible games inside it.<\/li>\n<li>New Gaming.SL Live now allows players to log in to the website and change their profiles and view\/control their purchased products.<\/li>\n<li>New redelivery system available in store and on the website, since games are copy\/no-transfer permissions now.<\/li>\n<li>Games can now be made PUBLIC and will show up on the website&#8217;s LIVE page. All games default to PRIVATE.<\/li>\n<li>Updated backend means that all games can have top winners boards even if they have no scoring system, and these wins no longer expire off.<\/li>\n<li>New Top Ranked system ranks how well you play against other people based on the game performance of all participants.<\/li>\n<li>Games no longer have a &#8216;hard reset&#8217; where they eject all sitting players. Players can still be ejected from the admin menu if desired.<\/li>\n<li>Tournaments are not curently supported on Gaming.SL Live, as nobody used it on the old system. An entirely new in-world based tournament system is being planned.<\/li>\n<li>Players are not prevented from sitting down even if they are not allowed to play. They will be added on the next game instead.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 2.0.1 [June 2018]\n<ul>\n<li>Fixed a bug where one of the scripts was still doing &#8220;hard resets&#8221; instead of &#8220;soft resets&#8221;, resulting in that script thinking all players had left the game after the first game had finished.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 2.0.2 [July 2018]\n<ul>\n<li>Fixed a bug where a table might say &#8220;Admin menu is currently in use.&#8221; to people who click on the table while playing.<\/li>\n<li>Added support for external Leaderboards to lock onto specific game rezzers rather than just specific games.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 2.0.3 [August 2018]\n<ul>\n<li>Added the ability to access the MIGRATE system by touching the Gaming.SL logo on the game, rather than having to visit the store.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 2.0.4 [September 2018]\n<ul>\n<li>Fixed a bug that was preventing admins added to the rezzer from propagating correctly to the game.<\/li>\n<li>Added floating text over the table when the game is unlicensed, and also includes a helpful message for fixing it in the case of improperly shut down games.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 2.0.5 [January 2019]\n<ul>\n<li>Fixed a bug preventing the Grief button from working properly as a result of the Gaming.SL Live conversion.<\/li>\n<li>Fixed a bug that could cause the admin menu to not timeout correctly.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 2.0.6 [January 2020]\n<ul>\n<li>Changed the messaging around the licensing not being loaded to make it less scary.<\/li>\n<li>Changed it so that no matter where you click and hold, you always get the rezzer\/theme menu first for consistency.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n","protected":false},"author":1,"featured_media":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","format":"standard","article-category":[],"article-tag":[191,316],"_links":{"self":[{"href":"https:\/\/karstenrutledge.com\/index.php\/wp-json\/wp\/v2\/article\/2621"}],"collection":[{"href":"https:\/\/karstenrutledge.com\/index.php\/wp-json\/wp\/v2\/article"}],"about":[{"href":"https:\/\/karstenrutledge.com\/index.php\/wp-json\/wp\/v2\/types\/article"}],"author":[{"embeddable":true,"href":"https:\/\/karstenrutledge.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/karstenrutledge.com\/index.php\/wp-json\/wp\/v2\/comments?post=2621"}],"version-history":[{"count":1,"href":"https:\/\/karstenrutledge.com\/index.php\/wp-json\/wp\/v2\/article\/2621\/revisions"}],"predecessor-version":[{"id":2622,"href":"https:\/\/karstenrutledge.com\/index.php\/wp-json\/wp\/v2\/article\/2621\/revisions\/2622"}],"wp:attachment":[{"href":"https:\/\/karstenrutledge.com\/index.php\/wp-json\/wp\/v2\/media?parent=2621"}],"wp:term":[{"taxonomy":"article-category","embeddable":true,"href":"https:\/\/karstenrutledge.com\/index.php\/wp-json\/wp\/v2\/article-category?post=2621"},{"taxonomy":"article-tag","embeddable":true,"href":"https:\/\/karstenrutledge.com\/index.php\/wp-json\/wp\/v2\/article-tag?post=2621"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}