{"id":2579,"date":"2020-02-24T23:43:56","date_gmt":"2020-02-24T23:43:56","guid":{"rendered":"http:\/\/karstenrutledge.com\/?post_type=article&#038;p=2579"},"modified":"2020-02-24T23:43:56","modified_gmt":"2020-02-24T23:43:56","slug":"changelog-corsair","status":"publish","type":"article","link":"https:\/\/karstenrutledge.com\/index.php\/article\/changelog-corsair\/","title":{"rendered":"ChangeLog &#8211; Corsair"},"content":{"rendered":"<ul>\n<li>Version 1.0 [December 2011]:\n<ul>\n<li>Initial release.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 1.01 [January 2012]:\n<ul>\n<li>Fixed an issue with being unable to change back to Classic miniatures set.<\/li>\n<li>Fixed clicking on Back in the Miniatures menu saying that it was loading the &#8220;Back&#8221; set.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 1.02 [January 2012]:\n<ul>\n<li>Fixed a bug where disabling buyins or betting on the internal prize after a game had already been won (and thus payouts had been made already) but before the game had been reset would cause it to refund players.<\/li>\n<li>Fixed a bug in scorekeepers\/gamekeepers where the &#8220;Solo Off&#8221; button wasn&#8217;t working correctly.<\/li>\n<li>Fixed a bug where people could sit down at a game already in progress by default.<\/li>\n<li>Player 5&#8217;s ship\/score display was green instead of purple. Fun with commas in the wrong place.<\/li>\n<li>Removed deprecated Limit Join, Free Join and Card buttons from admin menu.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 1.03 [November 2013]:\n<ul>\n<li>Switched high-prim Scorekeepers and Gamekeepers to Convex Hull physics, reducing them from 46 prims to 24 prims each.<\/li>\n<li>Converted most chat messages to use llRegionSayTo so that only the person whose turn it is hears most of the messages now.<\/li>\n<li>Added code to revert back to llKey2Name (legacy names) when llGetDisplayName is only returning\u00a0???.<\/li>\n<li>Cleaned up additional instances of table not defaulting back to Legacy Names when Display Names return\u00a0???. (Internal prize server)<\/li>\n<li>Opt Out button in Gaming.SL menu is now Opt Out|In for clarity. Also spawns an ARE YOU SURE confirmation dialog with more information.<\/li>\n<li>Added ambient sound support to Gaming.SL addon themes. When a theme has an active sound, a Sound ON|OFF button appears in the Modify submenu.<\/li>\n<li>Table owners can now set the color and\/or texture of seats individually on their table. This is retroactive for all themes.<\/li>\n<li>Table owners can now set the color and\/or texture of other parts of the table more discretely where they were not able to before, such as cushions\/lights\/other accents.<\/li>\n<li>Changed theme menu to (almost) always have a Close button present, instead of having to click Back multiple times to return to the parent menu before closing. More user friendly.<\/li>\n<li>Fixed typo in admin menu saying armament points could be 3-15, supposed to be 5-12.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 1.1 [August 2014]:\n<ul>\n<li>Color button added in Admin Menu that brings up the same menu as pressing Color on the table top.<\/li>\n<li>Chairs should no longer get messed up if you rotate the table while it is in the process of changing themes.<\/li>\n<li>Theme engine updated to allow themes to adjust the physics shape of individual pieces, on a per-theme basis. This may cause minor fluctuations in prim count when changing themes.<\/li>\n<li>Script count reduced by 7 on the Table version, now only 11 scripts for entire game.<\/li>\n<li>ALL PRIZE FUNCTIONS HAVE BEEN REMOVED to comply with the new\u00a0<a title=\"Skill Gaming\" href=\"http:\/\/wiki.karstenrutledge.com\/index.php?title=Skill_Gaming\">Skill Gaming<\/a>\u00a0policy from Linden Lab. As a result, table no longer requests debit permissions on rez.<\/li>\n<li>Changed the way games fetch addons from the server to reduce the number of HTTP requests being made, since LL is throttling them.<\/li>\n<li>Added new option for themes to specify whether they are normal sitting, ground sitting or laying down themes, and added 4 new poses.<\/li>\n<li>Updated Prize Server and Jackpot Prize Server for the new Skill Gaming Policy. Advanced Prize Server is not legal under the new policy and will not be included.<\/li>\n<li>Game will now attempt to restore previous settings on new table from before an update.<\/li>\n<li>Camera and poses no longer controlled by keyboard, now accessed through &#8220;POSE&#8221; button on table top. Table no longer takes over your controls at all.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 1.2 [January 2015]:\n<ul>\n<li>Added support for specular and normal maps to theme engine. Also includes alpha mode support.<\/li>\n<li>Themes that include specular information will now use this for Shiny On\/Off options in themes, instead of old style shiny.<\/li>\n<li>New Theme Engine is backwards compatible with non-materials addons. Material addons are not backwards compatible with old tables.<\/li>\n<li>Added the ability for table owners to save new default camera settings from the Pose\/Camera menus.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 1.21 [March 2015]:\n<ul>\n<li>Fixed a bug that caused ships to be positioned incorrectly when the table was rotated.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 1.22 [July 2015]:\n<ul>\n<li>Fixed: Forgot to put Instructions notecard into table, so HELP button was doing nothing.<\/li>\n<li>Fixed a bug with Eject Idle option.<\/li>\n<li>Fixed a situation where a player could leave the game on their turn and the game would go into an infinite loop if no other remaining players had valid moves.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 1.3 [February 2016]:\n<ul>\n<li>Updated Gaming.SL API code to latest version.<\/li>\n<li>Converted all game elements except for ships to mesh.<\/li>\n<li>Land impact reduced from 59 to 55.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 2.0.0 [June 2018]\n<ul>\n<li>Changed to a new multipoint versioning system, so industry standard!<\/li>\n<li>Changed permissions from no-copy\/transfer to copy\/no-transfer!<\/li>\n<li>Converted from a Sculpted prim addon theme system to a Mesh themed game rezzer system.<\/li>\n<li>New Mesh themes mean that themes can have custom scripting and unique animations in each theme.<\/li>\n<li>Games are no longer &#8216;objects&#8217; and instead are now &#8216;licenses&#8217; that work on any compatible themed game rezzer.<\/li>\n<li>Older &#8216;object&#8217; based games can be converted to licenses for free by using the migration system in the store.<\/li>\n<li>Switched from old Gaming.SL website\/backend to entirely new Gaming.SL LIVE website\/backend.<\/li>\n<li>Addons, achievements, games, and scores can be migrated from old Gaming.SL to new Gaming.SL Live if desired.<\/li>\n<li>Entirely new External API system for external\/third-party game addons. External API defaults to OFF.<\/li>\n<li>Many game settings have been moved from the games to the rezzers now.<\/li>\n<li>Updating is now a function of the rezzers, not the games. Updating a rezzer updates all compatible games inside it.<\/li>\n<li>New Gaming.SL Live now allows players to log in to the website and change their profiles and view\/control their purchased products.<\/li>\n<li>New redelivery system available in store and on the website, since games are copy\/no-transfer permissions now.<\/li>\n<li>Games can now be made PUBLIC and will show up on the website&#8217;s LIVE page. All games default to PRIVATE.<\/li>\n<li>Updated backend means that all games can have top winners boards even if they have no scoring system, and these wins no longer expire off.<\/li>\n<li>New Top Ranked system ranks how well you play against other people based on the game performance of all participants.<\/li>\n<li>Games no longer have a &#8216;hard reset&#8217; where they eject all sitting players. Players can still be ejected from the admin menu if desired.<\/li>\n<li>Tournaments are not curently supported on Gaming.SL Live, as nobody used it on the old system. An entirely new in-world based tournament system is being planned.<\/li>\n<li>Players are not prevented from sitting down even if they are not allowed to play. They will be added on the next game instead.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 2.0.1 [July 2018]\n<ul>\n<li>Fixed a bug where a table might say &#8220;Admin menu is currently in use.&#8221; to people who click on the table while playing.<\/li>\n<li>Added support for external Leaderboards to lock onto specific game rezzers rather than just specific games.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 2.0.2 [August 2018]\n<ul>\n<li>Added the ability to access the MIGRATE system by touching the Gaming.SL logo on the game, rather than having to visit the store.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 2.0.3 [September 2018]\n<ul>\n<li>Fixed a bug that was preventing admins added to the rezzer from propagating correctly to the game.<\/li>\n<li>Added floating text over the table when the game is unlicensed, and also includes a helpful message for fixing it in the case of improperly shut down games.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 2.0.4 [January 2019]\n<ul>\n<li>Fixed a bug that could cause the admin menu to not timeout correctly.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 2.0.5 [January 2020]\n<ul>\n<li>Changed the messaging around the licensing not being loaded to make it less scary.<\/li>\n<li>Changed it so that no matter where you click and hold, you always get the rezzer\/theme menu first for consistency.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n","protected":false},"author":1,"featured_media":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","format":"standard","article-category":[],"article-tag":[191,298],"_links":{"self":[{"href":"https:\/\/karstenrutledge.com\/index.php\/wp-json\/wp\/v2\/article\/2579"}],"collection":[{"href":"https:\/\/karstenrutledge.com\/index.php\/wp-json\/wp\/v2\/article"}],"about":[{"href":"https:\/\/karstenrutledge.com\/index.php\/wp-json\/wp\/v2\/types\/article"}],"author":[{"embeddable":true,"href":"https:\/\/karstenrutledge.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/karstenrutledge.com\/index.php\/wp-json\/wp\/v2\/comments?post=2579"}],"version-history":[{"count":1,"href":"https:\/\/karstenrutledge.com\/index.php\/wp-json\/wp\/v2\/article\/2579\/revisions"}],"predecessor-version":[{"id":2580,"href":"https:\/\/karstenrutledge.com\/index.php\/wp-json\/wp\/v2\/article\/2579\/revisions\/2580"}],"wp:attachment":[{"href":"https:\/\/karstenrutledge.com\/index.php\/wp-json\/wp\/v2\/media?parent=2579"}],"wp:term":[{"taxonomy":"article-category","embeddable":true,"href":"https:\/\/karstenrutledge.com\/index.php\/wp-json\/wp\/v2\/article-category?post=2579"},{"taxonomy":"article-tag","embeddable":true,"href":"https:\/\/karstenrutledge.com\/index.php\/wp-json\/wp\/v2\/article-tag?post=2579"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}