{"id":2562,"date":"2020-02-24T23:02:41","date_gmt":"2020-02-24T23:02:41","guid":{"rendered":"http:\/\/karstenrutledge.com\/?post_type=article&#038;p=2562"},"modified":"2020-02-24T23:02:41","modified_gmt":"2020-02-24T23:02:41","slug":"changelog-aught","status":"publish","type":"article","link":"https:\/\/karstenrutledge.com\/index.php\/article\/changelog-aught\/","title":{"rendered":"ChangeLog &#8211; Aught"},"content":{"rendered":"<ul>\n<li>Version 1.0 [March 2013]:\n<ul>\n<li>Initial release.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 1.01 [May 2013]:\n<ul>\n<li>Due to complaints about the game taking too long to finish even on Fast mode (300 points), two more modes have been added. Faster (100 points) and Fastest (50 points).<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 1.02 [November 2013]:\n<ul>\n<li>Opt Out button in Gaming.SL menu is now Opt Out|In for clarity. Also spawns an ARE YOU SURE confirmation dialog with more information.<\/li>\n<li>Added ambient sound support to Gaming.SL addon themes. When a theme has an active sound, a Sound ON|OFF button appears in the Modify submenu.<\/li>\n<li>Table owners can now set the color and\/or texture of seats individually on their table. This is retroactive for all themes.<\/li>\n<li>Table owners can now set the color and\/or texture of other parts of the table more discretely where they were not able to before, such as cushions\/lights\/other accents.<\/li>\n<li>Changed theme menu to (almost) always have a Close button present, instead of having to click Back multiple times to return to the parent menu before closing. More user friendly.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 1.03 [December 2013]:\n<ul>\n<li>Fixed a bug preventing &#8216;soft resets&#8217; from happening when a game had concluded and the Start button was pressed to begin a new game.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 1.1 [August 2014]:\n<ul>\n<li>Color button added in Admin Menu that brings up the same menu as pressing Color on the table top.<\/li>\n<li>Chairs should no longer get messed up if you rotate the table while it is in the process of changing themes.<\/li>\n<li>Theme engine updated to allow themes to adjust the physics shape of individual pieces, on a per-theme basis. This may cause minor fluctuations in prim count when changing themes.<\/li>\n<li>Script count reduced by 13 on the Table version, now only 12 scripts for entire game.<\/li>\n<li>ALL PRIZE FUNCTIONS HAVE BEEN REMOVED to comply with the new\u00a0<a title=\"Skill Gaming\" href=\"http:\/\/wiki.karstenrutledge.com\/index.php?title=Skill_Gaming\">Skill Gaming<\/a>\u00a0policy from Linden Lab. As a result, table no longer requests debit permissions on rez.<\/li>\n<li>Changed the way games fetch addons from the server to reduce the number of HTTP requests being made, since LL is throttling them.<\/li>\n<li>Added new option for themes to specify whether they are normal sitting, ground sitting or laying down themes, and added 4 new poses.<\/li>\n<li>Updated Prize Server and Jackpot Prize Server for the new Skill Gaming Policy. Advanced Prize Server is not legal under the new policy and will not be included.<\/li>\n<li>Game will now attempt to restore previous settings on new table from before an update.<\/li>\n<li>Camera and poses no longer controlled by keyboard, now accessed through &#8220;POSE&#8221; button on table top. Table no longer takes over your controls at all.<\/li>\n<li>Scores are now displayed on the table top by default, hover text scores can be re-enabled from the Admin menu.<\/li>\n<li>New Indicators admin menu option for changing the color of the turn indicators.<\/li>\n<li>Table reduced from 27 prims to 23 PE.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 1.11 [September 2014]:\n<ul>\n<li>Fixed a bug preventing soft resets (pressing START after a game ends instead of RESET) didn&#8217;t properly set up the next game.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 1.2 [January 2015]:\n<ul>\n<li>Added support for specular and normal maps to theme engine. Also includes alpha mode support.<\/li>\n<li>Themes that include specular information will now use this for Shiny On\/Off options in themes, instead of old style shiny.<\/li>\n<li>New Theme Engine is backwards compatible with non-materials addons. Material addons are not backwards compatible with old tables.<\/li>\n<li>Added the ability for table owners to save new default camera settings from the Pose\/Camera menus.<\/li>\n<li>Added a PROTEST button that shows up when a Draw Four has been played. The victim of the Draw Four may protest against it.<\/li>\n<li>Added a Must Call option in the admin menu. When on, a CALL button shows up on the table. Players must press it when they only have 1 card left or be penalized.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 1.21 [June 2015]:\n<ul>\n<li>Fixed a bug in PROTEST that could occur if a card was drawn after a Draw Four, but before a Protest.<\/li>\n<li>Changed Aught Card HUD to use mesh card prims, eliminating the dreaded Alpha Fighting issue with cards.<\/li>\n<li>Fixed a bug with the default camera being correctly restored from some prior versions.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 1.22 [January 2016]:\n<ul>\n<li>Fixed a bug where successfully protesting a Draw Four would make your HUD reset, requiring you to draw a card to continue your turn.<\/li>\n<li>Fixed a bug where protesting after drawing a card on your turn could stall the game if you had nothing to play.<\/li>\n<li>Fixed a bug where the game would incorrectly think a skipped player had taken a turn, thus leading to them being penalized for &#8216;not calling&#8217; in certain situations.<\/li>\n<li>Added an option to enable passing. When enabled, players can pass by playing no cards.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 1.3 [February 2016]:\n<ul>\n<li>Updated Gaming.SL API code to latest version.<\/li>\n<li>Converted all game elements to full mesh.<\/li>\n<li>Played cards on the table are now 30% larger.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 2.0.0 [June 2018]\n<ul>\n<li>Changed to a new multipoint versioning system, so industry standard!<\/li>\n<li>Changed permissions from no-copy\/transfer to copy\/no-transfer!<\/li>\n<li>Converted from a Sculpted prim addon theme system to a Mesh themed game rezzer system.<\/li>\n<li>New Mesh themes mean that themes can have custom scripting and unique animations in each theme.<\/li>\n<li>Games are no longer &#8216;objects&#8217; and instead are now &#8216;licenses&#8217; that work on any compatible themed game rezzer.<\/li>\n<li>Older &#8216;object&#8217; based games can be converted to licenses for free by using the migration system in the store.<\/li>\n<li>Switched from old Gaming.SL website\/backend to entirely new Gaming.SL LIVE website\/backend.<\/li>\n<li>Addons, achievements, games, and scores can be migrated from old Gaming.SL to new Gaming.SL Live if desired.<\/li>\n<li>Entirely new External API system for external\/third-party game addons. External API defaults to OFF.<\/li>\n<li>Many game settings have been moved from the games to the rezzers now.<\/li>\n<li>Updating is now a function of the rezzers, not the games. Updating a rezzer updates all compatible games inside it.<\/li>\n<li>New Gaming.SL Live now allows players to log in to the website and change their profiles and view\/control their purchased products.<\/li>\n<li>New redelivery system available in store and on the website, since games are copy\/no-transfer permissions now.<\/li>\n<li>Games can now be made PUBLIC and will show up on the website&#8217;s LIVE page. All games default to PRIVATE.<\/li>\n<li>Updated backend means that all games can have top winners boards even if they have no scoring system, and these wins no longer expire off.<\/li>\n<li>New Top Ranked system ranks how well you play against other people based on the game performance of all participants.<\/li>\n<li>Games no longer have a &#8216;hard reset&#8217; where they eject all sitting players. Players can still be ejected from the admin menu if desired.<\/li>\n<li>Tournaments are not curently supported on Gaming.SL Live, as nobody used it on the old system. An entirely new in-world based tournament system is being planned.<\/li>\n<li>Players are not prevented from sitting down even if they are not allowed to play. They will be added on the next game instead.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 2.0.1 [July 2018]\n<ul>\n<li>Fixed a bug where a table might say &#8220;Admin menu is currently in use.&#8221; to people who click on the table while playing.<\/li>\n<li>Added support for external Leaderboards to lock onto specific game rezzers rather than just specific games.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 2.0.2 [July 2018]\n<ul>\n<li>Added the ability to click on the discard pile to play your card. This is the same thing as touching the green checkmark button on your Aught HUD.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 2.0.3 [August 2018]\n<ul>\n<li>Added the ability to access the MIGRATE system by touching the Gaming.SL logo on the game, rather than having to visit the store.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 2.0.4 [September 2018]\n<ul>\n<li>Fixed a bug that was preventing admins added to the rezzer from propagating correctly to the game.<\/li>\n<li>Added floating text over the table when the game is unlicensed, and also includes a helpful message for fixing it in the case of improperly shut down games.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 2.0.5 [January 2019]\n<ul>\n<li>Fixed a bug that could cause the admin menu to not timeout correctly.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Version 2.0.6 [January 2020]\n<ul>\n<li>Changed the messaging around the licensing not being loaded to make it less scary.<\/li>\n<li>Changed it so that no matter where you click and hold, you always get the rezzer\/theme menu first for consistency.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n","protected":false},"author":1,"featured_media":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","format":"standard","article-category":[],"article-tag":[310,191],"_links":{"self":[{"href":"https:\/\/karstenrutledge.com\/index.php\/wp-json\/wp\/v2\/article\/2562"}],"collection":[{"href":"https:\/\/karstenrutledge.com\/index.php\/wp-json\/wp\/v2\/article"}],"about":[{"href":"https:\/\/karstenrutledge.com\/index.php\/wp-json\/wp\/v2\/types\/article"}],"author":[{"embeddable":true,"href":"https:\/\/karstenrutledge.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/karstenrutledge.com\/index.php\/wp-json\/wp\/v2\/comments?post=2562"}],"version-history":[{"count":1,"href":"https:\/\/karstenrutledge.com\/index.php\/wp-json\/wp\/v2\/article\/2562\/revisions"}],"predecessor-version":[{"id":2563,"href":"https:\/\/karstenrutledge.com\/index.php\/wp-json\/wp\/v2\/article\/2562\/revisions\/2563"}],"wp:attachment":[{"href":"https:\/\/karstenrutledge.com\/index.php\/wp-json\/wp\/v2\/media?parent=2562"}],"wp:term":[{"taxonomy":"article-category","embeddable":true,"href":"https:\/\/karstenrutledge.com\/index.php\/wp-json\/wp\/v2\/article-category?post=2562"},{"taxonomy":"article-tag","embeddable":true,"href":"https:\/\/karstenrutledge.com\/index.php\/wp-json\/wp\/v2\/article-tag?post=2562"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}